Gear swapping is a terrible idea. I'm not opposed to a different sets idea like a dd set for GLD vs a enmity/damage reduction for exp vs big fight use but constant swaps like in XI were terrible. Fix the stats 1st kthx


Gear swapping is a terrible idea. I'm not opposed to a different sets idea like a dd set for GLD vs a enmity/damage reduction for exp vs big fight use but constant swaps like in XI were terrible. Fix the stats 1st kthx




Gear swapping was one thing in XI that was too annoying for me to participate in. Especially since some of my macro sets are full. I really hated how it became expected of everyone. I have 4 jobs I play very often. That's 4 sets of gear already. I wasn't going to make that 8 or more...I wouldn't have room if I wanted to anyways. I had some pieces that I'd wear in place of others on occasion - depending on what would work best for the situation, but I was never switching gear during battle.
On WHM it was annoying, everyone blinking all over the place, making it hard to target and heal them. I shouldn't have to download windower to make other people's blinking stop. You blink too much, I can't heal you, you die? Your fault. Simple as that.
I hate gear swapping. Always will. It's a silly practice. Every time I look at my boyfriend's full inentory, mog safe, storage, mog locker, mog satchel, and mog sack, I cringe.
I won't argue that gear swapping didn't make people more efficient/stronger/faster etc. It did.
I will argue that if people feel the need to do it that something is wrong.
It's something that is too annoying for me. I don't want to feel inferior to others in the game because I refuse to do something ridiculous like change my character's armor every few seconds.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
hehe that guy actually said I should play like a man... wow.
Seriously though, gear swaps added longevity for end game events. Without them, we would have had only 1-2 events at a time to do. You know, kind of like FFXIV right now. Once dungeons are released that will be the only event. Once AF's are released, that will be the only event. And so on.
Sure, this is the current model that most MMO's emulate. But, a two years from now. when you look back and see many dungeons that just arent run anymore, youll know why. And youll know that your input lead to that situation. Heck, look what happened to FFXI once they raised the level cap and introduced af3. Instantaneously, it went from a game with a huge endgame, to a game with pretty much one endgame event. All I am really saying is that gear swaps made the huge endgame that most of us enjoyed viable by reducing the need to raise the level cap.
As for skill, copying a gear list isnt skill. Developing a gear list, using the gear you currently have, and possessing the knowledge to identify gear that would improve your performance is the most fundamental level of skill. It is skills foundation. Macro swaps added customization that injected a whole level of complexity to FFXI's combat system that almost every other game lacks.
Well, I guess we could add jump and integrate it into combat so you need to jump every 10 seconds or be frozen to the ground, or take damage from lava, or to avoid damage from a big glowing circle on the ground... that would add complexity... Every MMO has its own silly gimmicks. Gear swaps was just FFXI's gimmick. A gimmick that built a game with the largest PvE endgame around... until they raised the level cap.
Last edited by WillRiker; 06-28-2011 at 12:54 PM.


In XI gear swapping was never intended to be used to the extent they were. It was intended more to be useful when you switch jobs etc. Besides, unless you used windower which SE did not condone it was a nightmare. However, the battered housewives club that only played XI will argue otherwise.
every argument in this thread is all the same 20pages all the same reasons, simple thing is all the problems should have been fixed rather then scrapping gear swaps all together. if it was all made easy to do you'd like it. the main reason for anyone who is for the gear swaps is probably only cause it made for more nm's to hunt and more gear to collect. i liked having 3-5pieces of gear for every slot. im sure half of you smile when u see new gear slots added in games that never were there like i do. we got 22, i'd like more. simple. right now we can't even gear half of them and with slot point completely ruins it.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Melodicya; 06-29-2011 at 12:26 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.



Do you even read the posts about the people who are against it or are you also blind? I'm not the only one who's against it.
Last edited by Roll; 06-28-2011 at 02:27 PM.

2 things:
1. Of all the moronic things I've seen and done, this has to be the most stupid thing I've heard of. I should know, I'm a regular contender of the local 'Village Idiot Awards' (never won). I doubt that Marlboro is gonna hold its breath (or tentacles if your fighting it as a Miqo'te, pervy ***) while you change clothes. I like how it is now its as much about preparation before battle than during, that way you don't get caught with your pants down.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Melodicya; 06-29-2011 at 12:28 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
'United we stand, Divided they fall'

Weeble actually just made one of the most valid points of this thread. Gear swaps are not bad or cumbersome, just the methods in which they are implemented.
Who here can argue against gear swapping or gear sets if it is made easy to implement? Who could possibly argue against having MORE gear to suit many differing roles with which to take on MORE content in fun and varying styles... how can that ever be a bad thing.

This can be said for anything and still be valid, AoE toggle for instance.
I'm not arguing against more gear just the stupidity that is 'gear swapping'. Sure set yourself up before you enter battle but during, who in their right mind would do that. I know of a guy, Mad Jack Churchill, on the Normandy landings of WWII he jumped forward from the landing craft, played on some bagpipes then threw a hand grenade at a bunker. That's just one of the crazy things he did but I know he never changed his outfit halfway up the beach.
I've seen nothing but horrible things from 'Elitism' and only ever seen it create schisms in communities. The fact there's a penalty for swapping gear whilst engaged just shows the old (possibly new) dev team's position on it.
I agree on the Bags/Satchels, you know the saying 'two great minds think alike'? well try a few dozen. Also thought about the old school immunities to bad status effects given by accessories and the like
'United we stand, Divided they fall'


it can be a bad thing without more inventory space, I already have 80ish spots dedicated to gear. I don't want gear swaps to be expected or I'll have no room for drops.Weeble actually just made one of the most valid points of this thread. Gear swaps are not bad or cumbersome, just the methods in which they are implemented.
Who here can argue against gear swapping or gear sets if it is made easy to implement? Who could possibly argue against having MORE gear to suit many differing roles with which to take on MORE content in fun and varying styles... how can that ever be a bad thing.
Last edited by Molly_Millions; 06-28-2011 at 09:24 PM.
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