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  1. #1
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    not only will they not do that, my bet is that anyone in long battles in future will still end up unsheathing and then switching with macros, just adds 1 step not needed. and if they try make gear unchangable while party has things fighting it can be anoying in general and will automatically remove needing most gear in game and removing content along with it.
    (1)

  2. #2
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by weeble View Post
    not only will they not do that, my bet is that anyone in long battles in future will still end up unsheathing and then switching with macros, just adds 1 step not needed. and if they try make gear unchangable while party has things fighting it can be anoying in general and will automatically remove needing most gear in game and removing content along with it.
    I thought you said you were gonna stop posting here. I don't know if you notice this but if you sheath your weapon during battle and change your armor, you get a debuff called "Discomfort". I think this is another sign SE does not want gear swapping to come back in XIV.

    Just let it go man. Just let it go.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amage View Post
    Dev's Why are Gear swaps not in the game in 11 it was fun making your character better by switching in gear to suit the monster please answer
    Seeing that swapping was the one thing that largely ruined FFXI for me due to it being stupid to see your character blink in and out constantly and how immersion-killing it was, I'll say no to gear swapping.

    PS: Swapping also makes hybrid jobs a real pain to play and screws over those that are balanced around gear being the limiting factors (see: Red Mage).
    (7)
    Last edited by Duelle; 06-27-2011 at 11:41 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    Seeing that swapping was the one thing that largely ruined FFXI for me due to it being stupid to see your character blink in and out constantly and how immersion-killing it was, I'll say no to gear swapping.

    PS: Swapping also makes hybrid jobs a real pain to play and screws over those that are balanced around gear being on the limiting factors (see: Red Mage).
    Cool Story Bro!
    (1)
    hires.jpg

  5. #5
    Player
    Cassius's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    26
    Character
    Cassius Ohazo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    What about allowing us to wear 4 rings, 1 necklace and 2 bracelets, and allow us to choose which ones to activate with a macro? (Well, activating a piece of gear seems a bit weird, but games aren't reality, right?) It wouldn't be as hardcore as gear swapping in FFXI, but would still allow players that are a bit elitist to change a part of their gear to be more efficient. It also would only require a few macros, and will give more work to goldsmithing.
    (0)
    Last edited by Cassius; 06-27-2011 at 10:05 AM.

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    gear swapping was an admitted mistake, they kept it going though, but it really was retarded, in fact it just rewarded people for using windower, with its infinite swaps.
    If they want to bring back the cool parts of gear swapping, they need to make a system where you can take stats off of gear and add it to your charachter or some such. Its stupid that most of the time your charachter doesnt exist due to an exploit. Do a ws and disapear, oh wait you need one for boost one for chakra one for most ws, mass quantities of gear, on for blink one for footwork, one for dragon kick.
    man, it was a mistake, Im glad its gone, hope it never comes back. If you want to choose your stats/gear abilities for one fight go for it, thats pretty cool actually (one advantage of the armory system) but changing multiple times per fight, disappearing, sure many people did it but it should never have been
    (6)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Physic View Post
    man, it was a mistake, Im glad its gone, hope it never comes back. If you want to choose your stats/gear abilities for one fight go for it, thats pretty cool actually (one advantage of the armory system) but changing multiple times per fight, disappearing, sure many people did it but it should never have been
    Indeed. Also, it messes with how content is balanced, because instead of balancing mobs and bosses around players in balanced gear or gear that favors a particular role, you're balancing against guys that have an STR set, a WS set, a TP set, a -PDT set, a -MDT set and so on. The hybrids are most affected by this, though yes, even the melee classes had their own "standards" to follow. It really made the game not fun.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    dbl post 10
    (0)

  9. #9
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Good god no, gear swaps were annoying as hell. Carrying around 60 pieces of gear for one job to be optimal. In this game where inventory is such an issue already I don't want to have to pay for 10 retainers just to hold everything.
    (5)
    Where the horsebirds at?!

  10. #10
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Radaghast View Post
    Good god no, gear swaps were annoying as hell. Carrying around 60 pieces of gear for one job to be optimal. In this game where inventory is such an issue already I don't want to have to pay for 10 retainers just to hold everything.
    i don'T even wanna think about how many macros i had for almost every spell on my bluemage... damn that was annoying.
    I rather have good gear sets with set-bonus on them that fit my class rather then swapping them around.

    I like the idea of full-set-boni anyways. You can create nice looking sets and don't have some weird looking stuff swapped in between just so ONE weaponskill does 5% more dmg.
    (4)

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