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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I use Snap > Snap > Dragon > Twin > Demolish > ToD as an opener. If you don't lag it works every time, you just have to be fast.
    (0)

  2. #2
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    ive always used PB when i have all my buffs on, pre 2.1 i just spammed snap punch, now, i use the 190 potency rear attack then demolish for my last hit so GL doesnt fall off. that way i do the most damage.
    (0)

  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Don't use Dragon Kick first because it doesn't apply the -10% Blunt Resistance if you are not in Opo Opo Form, which is impossible to achieve during Perfect Balance. Opo Opo is only gained through use SP or Demo, and I'm almost certain it won't apply the form if you use either of those while under the effects of PB.

    I use PB>SP>SP>SP>Demo>ToD. I'm of the opinion that the faster I can get my GL3 up the better, not only for the potency increase and the increased damage from SS increase, but from the flexibility it provides. And I'd rather not apply DoTs until I'm fully stacked. I think BFB is a good option to pop right before Demo as well.
    (0)

  4. #4
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ehayte View Post
    Don't use Dragon Kick first because it doesn't apply the -10% Blunt Resistance if you are not in Opo Opo Form, which is impossible to achieve during Perfect Balance. Opo Opo is only gained through use SP or Demo, and I'm almost certain it won't apply the form if you use either of those while under the effects of PB.

    I use PB>SP>SP>SP>Demo>ToD. I'm of the opinion that the faster I can get my GL3 up the better, not only for the potency increase and the increased damage from SS increase, but from the flexibility it provides. And I'd rather not apply DoTs until I'm fully stacked. I think BFB is a good option to pop right before Demo as well.
    Wrong.

    When you are in Perfect Balance, you gain all the Opo-opo stance bonuses without being in Opo-opo. You get the Dragon Kick debuff, the guaranteed crit from the rear with Bootshine, and the silence effect from Arm of the Destroyer.
    (1)

  5. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Best opener is either: DM SP SP DK TW

    Or very close to it.
    (0)

  6. #6
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by EasymodeX View Post
    Best opener is either: DM SP SP DK TW

    Or very close to it.
    Do you get the DK blunt resistance bonus if you are not in Opo Opo (i.e. still under PB?)
    (0)

  7. #7
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ehayte View Post
    Do you get the DK blunt resistance bonus if you are not in Opo Opo (i.e. still under PB?)
    I am 95% sure you do, even though that seems like an error (don't mention it to SE).

    This question keeps coming up and I keep forgetting when I last tested it. I should play my Monk more often.
    (1)

  8. #8
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Cool. i will test these out sometime today. But again... +10% Damage or -10% blunt Resistance if you had to choose between one?
    (0)

  9. #9
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Depends on what you attack with next.

    The blunt resist is +11% to all your direct damage and 10 higher base potency. The Twin buff is +10% to all your damage.

    Basically using DK gains you 10 flat potency and then trades +1% direct damage + costs you 10% to DoTs until you recover the TW buff. If you use ToD or Demolish before you recover the Twin buff, then Twin is better. If you don't use those before you recover the Twin, then DK is better.
    (0)

  10. #10
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    Depends on what you attack with next.

    The blunt resist is +11% to all your direct damage and 10 higher base potency. The Twin buff is +10% to all your damage.

    Basically using DK gains you 10 flat potency and then trades +1% direct damage + costs you 10% to DoTs until you recover the TW buff. If you use ToD or Demolish before you recover the Twin buff, then Twin is better. If you don't use those before you recover the Twin, then DK is better.
    thanks for the info! If you dont mind me asking, where did you get this information from as far as Blunt Resistance
    (0)

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