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  1. #1
    Player
    MrDiezel's Avatar
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    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50

    Perfect Balance: TwS or DK?

    Hello, was having a discussion regarding Perfect Balance. Ill use PB on a Boss fight, and am *guaranteed* 4 hits. With this, I go Twin Snakes - Snap Punch - Snap Punch -Demolish.
    My friend, also a monk, told me he goes Dragon Kick- SP - SP - Demolish

    You can also get 5 hits during a PB buff depending on latency, Skill Speed and how fast you get your GL stacks. 5 Hits will omit this question, BUT..

    What do you all prefer to use between the two?

    Twin Snakes adds a 10% damage buff with a max potency of 140 from Flank.
    Dragon kick decreases Blunt Resistance by 10% on target, does a potency from 150 from Flank.

    Assuming we are running a Light Party (with no other monks), is it more beneficial to have +10% damage or -10% Blunt Resistance? I would assume Blunt Res. but heavily depends on how much the enemy has. I tried to test on Dummies in Summerford Farm, but im sure they have little to no blunt resistance; I got slightly better results from damage buff. Any insight would be helpful!
    (0)
    Last edited by MrDiezel; 01-29-2014 at 07:21 AM.

  2. #2
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    If you do Demolish - Snap Punch - Snap Punch first, you can fit Twin Snakes and Dragon Kick.
    (2)

  3. #3
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Don't really see the need for Demolish in there since the changes to the move in 2.1.

    Also, my MNK has pretty average gear and SS but I can always get 5 hits in after PB, since 2.1 i've been using DK > TwS > SP > SP > SP.
    (0)

  4. #4
    Player
    Remn's Avatar
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    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    you better off doin true strike or bootshine while doin PB. it depend but i feel like after 2.1, TS does more damage than SP. and with the malee buff BS also give you good option.
    (0)

  5. #5
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Grembo View Post
    Don't really see the need for Demolish in there since the changes to the move in 2.1
    Demolish's damage over time would be increased from the stacks of Greased Lightning.

    The better choice between the two listed in the OP would be Dragon Kick > Snap Punch > Snap Punch > Demolish. Dragon Kick requires Opo-opo form to get the bonus, which would require three more GCD after Perfect Balance (which gives no forms, for whatever reason), whereas Twin Snakes would only require one GCD. However, I'm not exactly sure how DoT damage is calculated in the case of Demolish (is Demolish's DoT "Blunt" damage, or simply "DoT" damage?), so the Twin Snakes benefit to Demolish may or may not be worth losing out on the Blunt Resistance for three GCD.

    Sadly because of the long animation delay of Demolish, the attack sometimes fails to complete if you use it as the fifth move during Perfect Balance. Depending on your gear (and/or luck of the asinine global enfeeble/buff timer), it's possible to land Twin Snakes > Dragon Kick > Snap Punch > Snap Punch > Demolish, but you may be better off switching the last two skills around to guarantee the Demolish.
    (0)
    Last edited by CHunterX; 01-29-2014 at 10:49 AM.

  6. #6
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CHunterX View Post
    Demolish's damage over time would be increased from the stacks of Greased Lightning.
    Bleh, haven't paid enough attention to my MNK skills and rotation since 2.1 dropped. Didn't even know it dropped a DoT :/

    I guess DK > TwS > SP > SP > Demolish would be ideal for me.
    (0)
    Last edited by Grembo; 01-29-2014 at 11:13 AM.

  7. #7
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Remn View Post
    you better off doin true strike or bootshine while doin PB. it depend but i feel like after 2.1, TS does more damage than SP. and with the malee buff BS also give you good option.
    Im not using Snap Punch for its power, but for the Greased Lightning stacks (when using Perfect Balance)


    On another note, nobody has yet to answer the question of which is more beneficial between +10% damage or -10% Blunt resistance
    (0)

  8. #8
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MrDiezel View Post
    On another note, nobody has yet to answer the question of which is more beneficial between +10% damage or -10% Blunt resistance
    Maybe i'm dumb but since Mnk's deal Blunt damage doesn't -10% Blunt resistance = +10% mnk damage?

    Did a quick test in Whitebrim.

    Out of 20 Bootshines with no buffs up I got an average of 188 damage.

    20 Bootshines with Dragon kick buff, I got an average of 207 damage.

    EDIT: Tried with both DK and TwS up, got an average of 226 damage. I guess both are as beneficial as each other?
    (0)
    Last edited by Grembo; 01-29-2014 at 12:21 PM.

  9. #9
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Grembo View Post
    Maybe i'm dumb but since Mnk's deal Blunt damage doesn't -10% Blunt resistance = +10% mnk damage?

    Out of 20 Bootshines with no buffs up I got an average of 188 damage.
    20 Bootshines with Dragon kick buff, I got an average of 207 damage.
    EDIT: Tried with both DK and TwS up, got an average of 226 damage. I guess both are as beneficial as each other?
    im tring to see between +10% damage and -10% blunt damage, which is better depending on enemy. Lets say im hitting bootshine (no buffs) for 400 solid damage. With +10% damage, its 440.

    On the other hand, if im dealing 400 Bootshine ( no buffs, and my enemy has a total of 400 Blunt Resistance (i dont think thats real number for resistance in this game), Dragon Kick takes Resistance down to 360, which (and this is what im not sure of) would result in me doing 40 extra damage, for a total of 440 Bootshine? im just not sure how those numbers scale
    (0)

  10. #10
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Fairly sure the optimal opener for PB was Snap Punch -> Snap Punch -> Twin Snakes -> Demolish -> Dragon Kick. Pretty much gives you full GL stacks, fully buffed Demo and applies Twin Snakes to you and Dragon Kick on the target, I land this every time playing from Australia on NA servers. Placing DK first though can be extremely detrimental due to latency since you'll most likely miss out on the last hit due to not having built up enough GL stacks.
    (2)

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