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  1. #1
    Player
    Forever_Learning's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Forever Learning
    World
    Gilgamesh
    Main Class
    Arcanist Lv 61

    Turn 5 Problems: Group is Unable to Smoothly Pass Phase 2

    We keep wiping on Phase 2 and I wonder if we are doing something seriously wrong.

    Right now, the off-tank stands with the garuda-egi, and the person with fireball runs there when targeted. Conflag, person runs to Twin, and the DPS kill it down. If conflag is up while someone has fireball, then that person will also run into conflag. It all seems easy, but in practice, it doesn't seem to be working.

    Yes, there are people not running in time, but last night people became very frustrated when the same person who just got fireball would then get conflag, so he dies cause health was too low, or when conflag hits a healer, and then fireball also hits a healer, so now down 2 healers momentarily. After an hour of wiping like this, the group just pretty much gave up last night. Group's been making attempts at it for about 3 weeks now and we keep wiping at phase 2!

    I'm worried the team will just stop trying turn 5 at all if things don't improve.

    Please help
    (0)

  2. #2
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Forever_Learning View Post
    We keep wiping on Phase 2 and I wonder if we are doing something seriously wrong.
    bluntly, if you are dying then you are doing something wrong. That goes for any fight in this game.

    when the same person who just got fireball would then get conflag, so he dies cause health was too low
    This is a healer issue. This does happen and to lose a person because of "bad RNG" isn't appropriate. The healers (typically the WHM) should know who is about to get fireball and should have a heal landing on that person just after they take damage. A person getting fireballed then getting conflag is to be expected and prepared for.

    or when conflag hits a healer, and then fireball also hits a healer, so now down 2 healers momentarily.
    Two healers in a conflag is to be expected and you all should have a strategy for it. Most likely your tank needs to go into the conflag too
    (3)

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    As Ticdup said above, this sounds like a healer issue. People who have been hit by a fireball should be healed immediately after it hits (as a WHM I start casting cure III on the group before Twintania even turns to them) because one of them may get conflag right after.

    Our group has 2 separate groups (SCH+fairy+DDx2; WHM+OT+DDx2) for fireballs standing on different sides of Twintania. You could try if you find that easier.

    2 healers going in conflag shouldn't be an issue as they shouldn't be up for long in the first place. In worst case scenario tank can run in the conflag.
    (1)

  4. #4
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Which formation are you doing for Phase 2? 3 on the left, 2 in the centre, 3 on the right? Or 4 on the left and 4 on the right?

    I will also add this for your information as well:

    Quote Originally Posted by juniglee View Post
    I believe all pets collectively count as 1 individual for Waxen Flash.

    A bit more in-depth about Conflags:

    - Every 1st, 3rd, 5th, etc. Conflag is considered a "slow Conflag". What this means is during the duration of these Conflags, another party member will get targeted by Fireball. If they then run inside the Conflag, it extends the duration of the current Conflag.
    - Every 2nd, 4th, 6th, etc. Conflag is considered a "fast Conflag". Nobody will be targeted by Fireball during this time, so you won't have an opportunity to reset/extend the duration of the Conflag. This is the part where everyone needs to throw out their full DPS.
    - Anyone who runs into the Conflag becomes Fettered (unable to move), and cannot be targeted. For this reason, the MT should run into the Conflags but only if their health is high enough. Twintania will not be able to attack them, which means healers can spend the time DPS-ing instead. Just be ready to top up the tank's health, as Twintania resumes attacking once the Conflag is down. The MT can also choose not to run in and DPS conflags instead. The MT should try and run in to evade Death Sentence however.
    - Off-tanks should turn off their tanking stance during the Fireball/Conflag phase, as you want to be maximizing damage here.
    - Make sure everyone's health is quite topped up, or they at least have a Regen on them. They will suffer Burn damage ticks while inside Conflag, and if their health drops to zero before the Conflag timer expires, the Conflag will still explode.
    - A non-resetted/extended Conflag after Fireball hits 4 people lasts for roughly 15 seconds. The other option is to have 3 people take the damage, so that Conflag lasts longer but you'll have to be sure you have enough health for it. The duration of Conflag is inversely proportionate to the number of people the prior Fireball hit - the more people who get hit by Fireball, the shorter the duration of the Conflag.
    (1)

  5. #5
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    You have to look at it this way, 2 healers in the conflag is 4 dps out, so it should drop fast. Have tank run in as well. Precast cure 3 for whm, there should be plenty of time between fireball and conflag to heal. Also to confirm you're doing a 3 stack? Do you always survive that?

    Also people not running in time, you need to not panic and keep a cool head to avoid mistakes like this. It takes a lot of practice to be this comfortable, calling it after an hour frustrated is probably the biggest reason why groups can't down twin. I've seen groups like this before and they go nowhere, even though it's a fight well tread you still need a bit of a progression mindset to get it on farm. You sit there for long sessions, and no one lets their frustration get the better of them. You can fix problems with player skill, but it's harder to fix an attitude that isn't conductive to learning.

    One last thing, learning how to recover from mistakes is an important skill for this fight but also in general; you flush many possible clears down the toilet by calling a wipe too early. In all my clears only one was a "perfect" fight where everything went to script, and in my last 2 clears there were multiple deaths that we recovered from. It's a very long fight mechanic wise and chances are something will be unexpected. You need to deal with it, every t5 group does. Consistency in performance is also important, but mistakes happen. Your ability to recover is what determines how many mistakes you can make.
    (1)

  6. #6
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I pre-cast a big heal on the fireball person, I myself have been a target of a fireball followed by conflag and you need to be ready for that to happen.
    (0)

  7. #7
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    As a scholar, it's greatly beneficial for you to save a stack or two for lustrate for situations like these. This strat heavily favors scholars because they can react quickly to healing. One thing you'll also want to do is make sure you have EOS's HOT up before the fireball hits. That will help immensely in HP recovery and should counteract the conflag DOT even if you can't top off that individual.
    (0)

  8. #8
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    You want to use Surecast / Swiftcast to ensure your heals get off through Fireball interrupt. Precast Whispering Dawn and Sacred Soil.

    Also, if you're having trouble with timing, you can delay or speed up the first phase. The timing on when you progress to phase 2 determines the timing of Conflag, Fireballs, and Death Sentence.
    (0)

  9. #9
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zaft View Post
    Also, if you're having trouble with timing, you can delay or speed up the first phase. The timing on when you progress to phase 2 determines the timing of Conflag, Fireballs, and Death Sentence.
    How to do this exactly?
    (0)

  10. #10
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Thorauku View Post
    How to do this exactly?
    Thought phase 2 always started when Twin got to 85% HP? Then at 55% was Divebombs <.>
    (0)

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