thats what the difficulty slider i keep suggesting would be good for, which is something already implemented in the game and wouldnt require but to make it work with the mobs in the dungeonsI want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations.
Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
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I know that. I'm not talking about rank 50 gear either.
And hardly anything drops equipment except for skeletons and the R30 NMs. There isn't anything you can do about open-world mobs due to their very nature of being open-world. Nobody kills the R30 NMs on rank 30 classes unless they have to, which diminishes the value of the NM gear.
But you can fine-tune dungeons to give rewards appropriate to the effort required.
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before going to say that it steamrolling with R50's, ask your self this, Are you or your buddy doing that? and since is an Instance, everyone can go in, regardless who and what rank they are. but only can be entered as a party, meaning majority of ppl here would probably have their own LS runs or something right?
Then it will be not much of a problem then for those team-players do run through that instances, regardless the cap rank/lvl
I dont understand why its it is so difficult to understand why certain players want it capped. As it stands, there is not *much* to do in this game, and certainly nothing that could constitute as challenging. By Se leaving these dungeons uncapped, they are already invalidating one of the could be challenging contents in the game.
I say that they should be capped, like BCNMs, so it can be FUN, and give us something to do, other than mindless leve grinding and behest failing.... or is it the other way round?
-Exploration
-Killing the NM boss (with Difficulty)
-Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
-Killing other NM's that are possibly there aside from End Dungeon boss
-If Capped, You can Actually SP there and still enjoy that particular area and its surroundings
Probably more to that list I haven't thought of yet
on the same level is it so hard to understand why it shouldnt be forced, but an option to cap it?I dont understand why its it is so difficult to understand why certain players want it capped. As it stands, there is not *much* to do in this game, and certainly nothing that could constitute as challenging. By Se leaving these dungeons uncapped, they are already invalidating one of the could be challenging contents in the game.
I say that they should be capped, like BCNMs, so it can be FUN, and give us something to do, other than mindless leve grinding and behest failing.... or is it the other way round?
or that its even easier to add the difficulty slider to it like leves to make the mobs harder?
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From what the dev's have said, it sounds like you need a full party for the higher dungeon and a 4 man party for the 25-30 one.
Sorry Durti! Not intending to derail your poll. I just think an enemy scaling option is a compromise we're more likely to see, and it would both prevent higher ranks from streamrolling through content and the need for SE to implement a player cap. We already have this mechanic in the game now when choosing leve difficulty so it would be easy for them to add.
Another issue is that the rank requirement gap between the two is quite large - so people are going to be doing the 25+ dungeon long after they've passed the optimal range. Capping the players just removes their sense of accomplishment for ranking up. Just for this reason, if you're only going to give me the original two choices, I'd vote for no cap. I think we can have both no cap and challenging content, however.
-Help friends/others without making the dungeon "too weak"-Exploration
-Killing the NM boss (with Difficulty)
-Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
-Killing other NM's that are possibly there aside from End Dungeon boss
-If Capped, You can Actually SP there and still enjoy that particular area and its surroundings
Probably more to that list I haven't thought of yet
Last edited by Meph; 06-22-2011 at 05:53 AM. Reason: typo
I can do all of that at rank 50, except for the last one.-Exploration
-Killing the NM boss (with Difficulty)
-Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
-Killing other NM's that are possibly there aside from End Dungeon boss
-If Capped, You can Actually SP there and still enjoy that particular area and its surroundings
Probably more to that list I haven't thought of yet
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