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  1. #41
    Player

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    Mar 2011
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    Besaid
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    Quote Originally Posted by Jaide View Post
    I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations.

    Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
    thats what the difficulty slider i keep suggesting would be good for, which is something already implemented in the game and wouldnt require but to make it work with the mobs in the dungeons

  2. #42
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    we arent talking about rank 50 gear here!
    I know that. I'm not talking about rank 50 gear either.

    Quote Originally Posted by DurtiMonkeyToe View Post
    Because the easy prey mob may not reward me with good SP, but it doesn't change the loot that it drops.
    And hardly anything drops equipment except for skeletons and the R30 NMs. There isn't anything you can do about open-world mobs due to their very nature of being open-world. Nobody kills the R30 NMs on rank 30 classes unless they have to, which diminishes the value of the NM gear.

    But you can fine-tune dungeons to give rewards appropriate to the effort required.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #43
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    before going to say that it steamrolling with R50's, ask your self this, Are you or your buddy doing that? and since is an Instance, everyone can go in, regardless who and what rank they are. but only can be entered as a party, meaning majority of ppl here would probably have their own LS runs or something right?

    Then it will be not much of a problem then for those team-players do run through that instances, regardless the cap rank/lvl
    (2)

  4. #44
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I dont understand why its it is so difficult to understand why certain players want it capped. As it stands, there is not *much* to do in this game, and certainly nothing that could constitute as challenging. By Se leaving these dungeons uncapped, they are already invalidating one of the could be challenging contents in the game.

    I say that they should be capped, like BCNMs, so it can be FUN, and give us something to do, other than mindless leve grinding and behest failing.... or is it the other way round?
    (2)

  5. #45
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by DurtiMonkeyToe View Post
    What is the incentive for someone with all their levels above 40 to run a r30 Dungeon?
    -Exploration
    -Killing the NM boss (with Difficulty)
    -Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
    -Killing other NM's that are possibly there aside from End Dungeon boss
    -If Capped, You can Actually SP there and still enjoy that particular area and its surroundings

    Probably more to that list I haven't thought of yet
    (1)

  6. #46
    Player

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    Mar 2011
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    Besaid
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    Quote Originally Posted by Kidkaze View Post
    I dont understand why its it is so difficult to understand why certain players want it capped. As it stands, there is not *much* to do in this game, and certainly nothing that could constitute as challenging. By Se leaving these dungeons uncapped, they are already invalidating one of the could be challenging contents in the game.

    I say that they should be capped, like BCNMs, so it can be FUN, and give us something to do, other than mindless leve grinding and behest failing.... or is it the other way round?
    on the same level is it so hard to understand why it shouldnt be forced, but an option to cap it?
    or that its even easier to add the difficulty slider to it like leves to make the mobs harder?

  7. #47
    Player
    Ogun_Riastradh's Avatar
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    Mar 2011
    Posts
    102
    Character
    Ogun Riastradh
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Engineer View Post
    I say please leave them uncapped.. I like the sense that I can solo, duo , or trio them at a higher level..

    Making the capped will make it like ffxi, which would cause waiting for party members and such... no thanks.
    From what the dev's have said, it sounds like you need a full party for the higher dungeon and a 4 man party for the 25-30 one.
    (0)

  8. #48
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by DurtiMonkeyToe View Post
    Lets tackle one issue at a time please!
    Sorry Durti! Not intending to derail your poll. I just think an enemy scaling option is a compromise we're more likely to see, and it would both prevent higher ranks from streamrolling through content and the need for SE to implement a player cap. We already have this mechanic in the game now when choosing leve difficulty so it would be easy for them to add.

    Another issue is that the rank requirement gap between the two is quite large - so people are going to be doing the 25+ dungeon long after they've passed the optimal range. Capping the players just removes their sense of accomplishment for ranking up. Just for this reason, if you're only going to give me the original two choices, I'd vote for no cap. I think we can have both no cap and challenging content, however.
    (0)

  9. #49
    Player
    Meph's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Starlord View Post
    -Exploration
    -Killing the NM boss (with Difficulty)
    -Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
    -Killing other NM's that are possibly there aside from End Dungeon boss
    -If Capped, You can Actually SP there and still enjoy that particular area and its surroundings

    Probably more to that list I haven't thought of yet
    -Help friends/others without making the dungeon "too weak"
    (0)
    Last edited by Meph; 06-22-2011 at 05:53 AM. Reason: typo
    Virtus LS - Ragnarok

  10. #50
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Starlord View Post
    -Exploration
    -Killing the NM boss (with Difficulty)
    -Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
    -Killing other NM's that are possibly there aside from End Dungeon boss
    -If Capped, You can Actually SP there and still enjoy that particular area and its surroundings

    Probably more to that list I haven't thought of yet
    I can do all of that at rank 50, except for the last one.
    (0)

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