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  1. #11
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    the point about these post for capping content is not just about those 2 particular dungeons. It's to set a precedent for upcoming content. SE is already slow in putting out content, why be against making it relevant and last longer than leaving it uncapped which will just make it out-dated and looked over by the majority when the max level is raised.

    Like someone said, I think it was Physic, they can put in a meaningful way to make those dungeons (of any level) relevant to everyone, something on th elines of reputations or currency drop which would in turn be exhangeable for rewards. Making it uncapped just rules out any possible expansion on the dungeon/raid system.

    All you got left with being uncapped is that the content gets old when new one come and everything below the new content is irrelevant, this is called vertical progression which gets boring real fast since devs can put out content fast enough. Capping instances would allow for horinzontal progression for more depth to the game, making everything designed last longer.

    Basically, being against it probably means you don't understand these things or can't see very far what the outcome of things will be and are just wanting content for the NOW NOW NOW but will be back crying for more content in two weeks after release.
    (5)
    Last edited by Perrin_Aybarra; 06-23-2011 at 10:19 AM.

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