Especially if SE implements some sort of Achievement system, finding ways to clear the dungeons faster at the level cap becomes the challenge.



Especially if SE implements some sort of Achievement system, finding ways to clear the dungeons faster at the level cap becomes the challenge.then people are not playing for the challenge and fun, they are just playing for the "material" rewards.
well for some, beating a challenging dungeon is reward enough its call the feeling of accomplishment. you can have this is you do the r25 dungeon @ 25 + some material reward or, @50 you can just get the material reward and learn the lore if your into that.
either way is winz winz
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