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  1. #161
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    caps or bust!

    lol the reason to that rinsui, is because majority of the players didn't have a problem with caped content exept lazy people or people who waited 3years before finally trying to concur it. most people know how awsome it is and for some reason fromt he looks of this op's polls i'm confused ...cause why is se and many mmo's going the easy as crap route all of sudden when clearly most people still want a challenge.

    i'm thinking that devs are so cheap or lazy themselves that they rather ruin content from the get go rather then fix it a few years later when "possible" problems may occur.
    (0)
    Last edited by weeble; 06-22-2011 at 05:30 PM.

  2. #162
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    All I got to say is for those who played FF11 and enjoyed the capped promys when they first were introduced and enjoyed the skillful play that were needed to accomplish that then yes. Capped is definitely the way to go. You felt accomplished once you got through those.

    Going into a rank30 raid as a 50... Come on please grow a pair and actually learn how to play. How would anyone feel good about doing that seriously. That's another thing that bothers me about this game is there is way too many rank50 "Noobs"... Not new players, I'm talking about veteran noobs. Why do they always want everything easy. I just don't get it but whatever I guess.

    I know a player who is in my linkshell who has all battle classes to 50... Every single one of them and you know what he is one of the worst players I've ever grouped up with. He is a good person but his skills or there lack-of.. The fact that you can push your way to 50 in all classes and not know how to heal as a THM just blows my mind.
    (6)
    Last edited by DGMart; 06-22-2011 at 06:00 PM.

  3. #163
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Level syncing people down to the dungeons optimal rank is worse than actual level capping the dungeon. It's playing backwards. People should be suggesting syncing the mob rank up instead of syncing the player rank down.

    It's the whole surplus arguement all over again and how it's presented, except in this instance you're asking for surplus instead of bonus SP. Dungeons SHOULD be easier the higher rank you are. That's how MMO levelling systems should work. A R50 should NOT have the same difficulty completing a R30 dungeon as a R30. People rank up their characters so they they're stronger and if you rank up and you're still the same strength in the dungeon then you haven't progressed your character at all. Where's the sense of progression if you're always going to be held back to the strength of a R30?

    Give us a dungeon difficulty option the same as leves. People can then see their character progression as they move up the stars without the dungeon being any easier, unless of course they choose to leave it on the lower star difficulty.

    Honestly, having new players do the dungeon at R30 and finding it challenging is good. Having them hit R31 and thinking they're stronger now and it should be slightly easier only to find they're being gimped back down a rank is very demoralizing. It's a very bad precedent to set.
    (2)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  4. #164
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Kilta_Firelotus View Post
    capped dungeons are failed unfriendly machanics that do more harm then good. Either they add a level sync system letting people ware their gear with reduces almost meaningless stats, or force people to lug around low level gear. There is a game you must be 25 + to enter the way I read it.

    Honestly this poll is dumb, just play the game the way YOU want stop trying to control the playerbase with stupidity.
    You are just assuming. If they did put a cap on events and made so the gears you wear adjust themselves stat-wise when you are synced to a lower level cap, they can balance it properly so that they don't become meaningless but that they are right for your level. So your point is totally moot as usual.

    Saying the pool is dumb if just being a sore loser, you can clearly see the majority is in favor of a cap. And there would probably be even more in favor if it would be an optional cap.
    (1)

  5. #165
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Balbanes View Post
    Maybe I've just had a long day, but I have no idea what you're trying to say here. Are you in favor of my idea? Hate it?

    Basically, I see a lot of back and forth in this thread about level caps -- even some confusion about level caps vs level sync.
    I say, why not have the best of both worlds, and make everyone happy?


    People worried about level 50's steamrolling level 30 dungeons? Or twinking lowbies?
    Make the monsters and difficulty scale to the highest level player who enters the dungeon.

    People worried about their level 50's missing out on experiencing the level 30 dungeon?
    Keep it uncapped and see #1.

    People worried about level sync system forcing them to buy lowbie gear or nullifying the stats on their current gear?
    Don't sync the players, sync the dungeon. See #1.

    We already know that the dungeons are going to be hard for a full sized group of equal (to the dungeon) level players. So if the dungeon's monsters scaled to the highest level player, and someone brought along a level 50 into the level 30, it's not going to be possible for the 50 to solo it. And, again, a level 30 dungeon should only ever drop level ~30 loot.

    Also:
    Like this post if you agree with the statement below:
    -Do you want Instanced Dungeons to be free for anyone who is over the minimum rank?
    Is a question, not a statement. Just sayin'.
    It's nice on paper but that exclude people from going to help their lower level friends. So really you are just making it more complicated by having the dungeon scale to the higher level. I replied the same thing earlier, not sure if it was to your post or someone else suggesting the same thing. But you don't need to be a wizard to see that your solution is worse than a cap or optional cap. People like me, or darkstarpoet1, would not be able to go help our lower level friend in his group of 30s, we wold need to bring him in a run with 3 other 50s and that would be just him leeching, he would not get a real experience out of it.

    Cap or optional cap with greater rewards is the best compromise and do not exclude anyone.
    (1)

  6. #166
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Starlord View Post
    Well in any rate it would seem that 65% of the people who voted would want a cap put on ( for the Challenge sake of things)
    111111111111111111111111111111111111
    (0)
    Last edited by syntaxlies; 06-23-2011 at 01:26 AM.

  7. 06-23-2011 01:23 AM

  8. #167
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    2.

    C-C-C-COMBO BREAKER!
    (3)

  9. #168
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    You know, the majority is in favor of a cap even if the OP is clearly biased and that the wording clearly favors the second option. I think the difference would be even greater if it was worded properly and explained right and maybe even making it an optional cap.
    (1)

  10. #169
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    ok so let me get this Straight. people want a lvl cap for the challenge so other ppl who would like to do it R50 maybe just for the lore would have to have a challenge to? i mean if you want a challenge then use a r30!!! if other people want to do it @r50 is none of your buissness, stop crying for trivial stuff and let people be, want a challenge? ok hey SE please make a dungeon and only DoH can enter, kill mobs with throw items!!.

    getting angry at this because you want other people to have a challenging dungeon is just dumb. get over it and move on..
    (2)

  11. #170
    Player

    Join Date
    Jun 2011
    Posts
    12
    Lmao, Throw rock dungeon, yes please! Seriously though, like others have said, if you want a challenge that bad then go in at R25 not R50... Its not rocket science. I'd rather have freedom to do what I want then deal with stupid ffxi caps just because people think caps = thrilling content...
    (1)

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