Quote Originally Posted by Rowyne View Post
What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

In FFXI, the nickname was 'level capped'.

Anyway, I think capping/level-sync would be a good idea. Normally I don't mind the idea of escorting lowbies through dungeons on high-level characters, but since this is a multi-class game, I think there would be a whole bunch of self-roflpwning for loot to use on your lower level classes.
While this would make it possible for higher level players to participate, it would create its own set of problems. For example, as TheVedis has said, it would likely take months for SE to develop level-synch for this game.

And considering the fact that one of this game's unique characteristics is cross-class abilities, they'd have to figure out some way to handle it. If I go in as a r50 Thm, I assume I won't be able to use my r50 Thm skills. But can I use my r50 Conj skills on my Thm? Or should I be unable to use any skills greater than r30? Will I have to buy and equip r30 weapons? Will I have to buy and equip an entire set of r30 gear? If so, wouldn't that create an entirely new set of inventory space problems? And if I suddenly couldn't use half my Thm skills, my macros would be rendered useless. So now I'd have to make an entirely new set of macros for a lower level Thm. (This may change, but) Raise/Resurrect is r38. If I can't equip that spell, would anybody that dies have to return to the nearest aetheryte, which is outside the dungeon?

They can fix all that stuff, but it will likely take months to do so. I'd prefer that we get the content now. If players want to do it on easy mode, they can. If players want to be challenged, they can. And if SE wants to implement level-synch, they can do that at some point in the future. But I'd prefer to have something to do to keep me playing the game until they implement it.