Quote Originally Posted by Rowyne View Post
Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

In FFXI, the nickname was 'level capped'.
Perfect example of what a real level cap is. Good post. Level sync is something completely different.

No-one can really want this kind of level cap where you can only get in if you're between certain ranks.