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  1. #81
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    I would use the same argument saying the complete opposite. If they would have kept the caps I would think about going back to play FFXI instead of this joke of a game. Caps is what made it possible for higher level to help lower level and still not ruin de game for them. Removing the cap just promotes easy-mode, to me that doesn't keep people playing, when the game gets too boring, you quit. When rewards are given to you so easily people just quit because it just that boring.

    And clearly, if we go with the poll, people are more in favor of caps than not. I think the Dev should listen to the majority as it probably reflects what the players really want.
    I agree with you that when rewards are really easy, that there is no satisfaction of completing or gaining anything. World of Warcraft is a great example. Things used to be hard in that game and now its just free loot on patch day, with clearing content in a week or less.

    However capping content is not the correct approach.

    Furthermore, if they balance the loot and dungeon SP correctly, why would 50s want to go back and clear it over? To get loot for their friends? You can already do that with the random NMs.

    Inevitably one of two things will happen. 1) Cap imposed and prevents players from running things, thereby making the dungeons irrelevant to nearly all players. 2) Players get bored with old content and higher level players run through the dungeon with their lower level friends to get them new gear because it is not an inconvenience to run through quickly.

    In both situations, the dungeons become irrelevant: with the latter being at least of some use by showing newer players the content in place and getting them new gear to help them progress. It also takes some of the miserableness off levequests and the grind.
    (1)

  2. #82
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    im glad you understand the difference between what cop was, and what these are


    missions for story driven content is way different then dungeons meant to be used as "content" for leveling and gearing
    While it's true it's two different things it's still should be something dungeons and raids have, those two might only be the beginning, but there will be more end-game content and mid-level content.

    if they did missions/story capped like CoP was I would be ok with the dungeons being more trivial content, but let's face it right now the story fights are almost non-existant and are a real joke. I guess we will have to wait and see.
    (0)

  3. #83
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jaide View Post
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    Well, as far as I see it Miss Jaide Lynx :P, We will just have to wait and see how the "Uncapped version" of these Dungeons play out then see what needs to be changed. but the fact of the matter is if these Dungeons are easy because of a Range Range of 25-45 Then its only going to defeat the purpose. Say you do this:

    Rank Range 25-35~ and you have to put it on 3 star for the R35's The R25's are aren't going to hit or deal damage as well considering the "scaled mobs" are like 50 instead of 40 and what happens if the Tank is R25? Insta death =(.

    That's just an example on what "could" happen, it depends on setup and rank range, and also:

    Rank 25~35- please take note the sp gain comes into factor here, if R25 comes in with a R35, Mister R25 will get reduced sp if not all of there sp.

    Capping the Rank would get rid of some of the problems
    (0)

  4. #84
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Rentahamster View Post
    It matters if all we need to do to twink our R30 classes with strong gear is to steamroll a dungeon a few times (as it also screws crafters out of selling us normal gear until we are able to get raid gear). If you want good raid gear, earn it.
    Well with the Materia Craft System coming I wouldn't worry too much about the crafters, as for the twinkies, does this really affect you? If you know you won't do it, then why should everyone else be locked out of doing it? So once again does it matter if some R50s get some mid-rank gear? Besides the real challenges come with the R50 dungeon, this is where the real stuff will be earned.

    Edit: Anyway I'm done arguing this, I said what I had to say. I'll let the poll do the talking at this point. I will say this if we do cap the dungeons, then we may have another FFXI problem where people complained and they ended up uncapping things later. Anyway, later.
    (0)
    Last edited by Sonic_the_Hedgehog; 06-22-2011 at 06:37 AM.

  5. #85
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I'm all for a cap, if this means I, as a R50, will be capped down to where I can enter the dungeon and not be excluded from it completely cause I don't have any R30 class anymore.

    The content is made for R30s and is supposed to be "fun" for R30s, so let the people entering the dungeon, be lvld down to 30 so there is some "reason" to do it. If you can just bring any R50 player to zerg through the dungeon it will destroy the whole purpose of the content and it would have made all the effort from the dev team in vain to implement new low lvl content.
    (7)

  6. #86
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I love rank/levep caps makes u think and strategize the encounter

  7. #87
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    This message has been deleted by the user.
    (0)
    Last edited by Engineer; 06-22-2011 at 06:44 AM. Reason: mt
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  8. #88
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Engineer View Post
    I say please leave them uncapped.. I like the sense that I can solo, duo , or trio them at a higher level..

    Making the capped will make it like ffxi, which would cause waiting for party members and such... no thanks.
    what does a cap have to do with waiting for members... everyone enters gets capped to 30 or below - if they are not 30 or higher yet. Thats pretty easy and doesnt involve any waiting
    (2)

  9. #89
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    I say please leave them uncapped.. I like the sense that I can solo, duo , or trio them at a higher level..

    Making the capped will make it like ffxi, which would cause waiting for party members and such... no thanks.
    Except they already confirmed you WONT BE SOLOING THEM. 4 or 8 party requirement to ENTER.
    (1)

  10. #90
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    A cap is most definitely needed. Otherwise you're going to have high level players steamrolling groups through dungeons, which is a bother in several different ways.
    (5)

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