Quote Originally Posted by Perrin_Aybarra View Post
I would use the same argument saying the complete opposite. If they would have kept the caps I would think about going back to play FFXI instead of this joke of a game. Caps is what made it possible for higher level to help lower level and still not ruin de game for them. Removing the cap just promotes easy-mode, to me that doesn't keep people playing, when the game gets too boring, you quit. When rewards are given to you so easily people just quit because it just that boring.

And clearly, if we go with the poll, people are more in favor of caps than not. I think the Dev should listen to the majority as it probably reflects what the players really want.
I agree with you that when rewards are really easy, that there is no satisfaction of completing or gaining anything. World of Warcraft is a great example. Things used to be hard in that game and now its just free loot on patch day, with clearing content in a week or less.

However capping content is not the correct approach.

Furthermore, if they balance the loot and dungeon SP correctly, why would 50s want to go back and clear it over? To get loot for their friends? You can already do that with the random NMs.

Inevitably one of two things will happen. 1) Cap imposed and prevents players from running things, thereby making the dungeons irrelevant to nearly all players. 2) Players get bored with old content and higher level players run through the dungeon with their lower level friends to get them new gear because it is not an inconvenience to run through quickly.

In both situations, the dungeons become irrelevant: with the latter being at least of some use by showing newer players the content in place and getting them new gear to help them progress. It also takes some of the miserableness off levequests and the grind.