That's what made FFXI challenging, because it was capped I hate games on "easy mode"These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.
Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you. Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.
Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?
One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
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