Quote Originally Posted by DurtiMonkeyToe View Post
Lets tackle one issue at a time please!
Sorry Durti! Not intending to derail your poll. I just think an enemy scaling option is a compromise we're more likely to see, and it would both prevent higher ranks from streamrolling through content and the need for SE to implement a player cap. We already have this mechanic in the game now when choosing leve difficulty so it would be easy for them to add.

Another issue is that the rank requirement gap between the two is quite large - so people are going to be doing the 25+ dungeon long after they've passed the optimal range. Capping the players just removes their sense of accomplishment for ranking up. Just for this reason, if you're only going to give me the original two choices, I'd vote for no cap. I think we can have both no cap and challenging content, however.