Quote Originally Posted by Kidkaze View Post
I dont understand why its it is so difficult to understand why certain players want it capped. As it stands, there is not *much* to do in this game, and certainly nothing that could constitute as challenging. By Se leaving these dungeons uncapped, they are already invalidating one of the could be challenging contents in the game.

I say that they should be capped, like BCNMs, so it can be FUN, and give us something to do, other than mindless leve grinding and behest failing.... or is it the other way round?
on the same level is it so hard to understand why it shouldnt be forced, but an option to cap it?
or that its even easier to add the difficulty slider to it like leves to make the mobs harder?