Page 1 of 2 1 2 LastLast
Results 1 to 10 of 291

Hybrid View

  1. #1
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Starlord View Post
    Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?

    R30 Dungeon:

    R25- Impossible to Gauge ( Since its really an R30 Dungeon)
    R30- High Difficulty (Very Tough)
    R35- Somewhat Difficult (Tough)
    R40- Difficult (Even Match)
    R45- Easy (Easy Pray)
    R50- Steamroll ( Too Weak to be Worthwhile)

    That is how I look at it when the R30's are left uncapped
    What is the incentive for someone with all their levels above 40 to run a r30 Dungeon?
    (0)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by DurtiMonkeyToe View Post
    What is the incentive for someone with all their levels above 40 to run a r30 Dungeon?
    -Exploration
    -Killing the NM boss (with Difficulty)
    -Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
    -Killing other NM's that are possibly there aside from End Dungeon boss
    -If Capped, You can Actually SP there and still enjoy that particular area and its surroundings

    Probably more to that list I haven't thought of yet
    (1)

  3. #3
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Starlord View Post
    -Exploration
    -Killing the NM boss (with Difficulty)
    -Puzzles ( since i'm hearing that there's going to be puzzles of some kind)
    -Killing other NM's that are possibly there aside from End Dungeon boss
    -If Capped, You can Actually SP there and still enjoy that particular area and its surroundings

    Probably more to that list I haven't thought of yet
    -Help friends/others without making the dungeon "too weak"
    (0)
    Last edited by Meph; 06-22-2011 at 05:53 AM. Reason: typo
    Virtus LS - Ragnarok

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Meph View Post
    -Help friends/others without making the dungeon "too weak"
    As long as the Dungeon still has the "Difficulty" feel to it I wouldn't mind.

    In my Opinion, I think they should have a "Rank Range" 25 being the start and like R40 is the cut off point (but what about the R41-45?) I just think it should be capped to 30 imo Just the R30 dungeon that way it will stay difficult ( I know the Streamrollers will disagree) but in the endit will make this game "Slightly" more Challenging than it is now..... :/
    (0)

  5. #5
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Starlord View Post
    As long as the Dungeon still has the "Difficulty" feel to it I wouldn't mind.

    In my Opinion, I think they should have a "Rank Range" 25 being the start and like R40 is the cut off point (but what about the R41-45?) I just think it should be capped to 30 imo Just the R30 dungeon that way it will stay difficult ( I know the Streamrollers will disagree) but in the endit will make this game "Slightly" more Challenging than it is now..... :/
    I agree with you, what i meant was that if the dungeon is capped at (let's say) 30 i can still help friends/other with a lvl50 and the dungeon is still challenging.
    (0)
    Virtus LS - Ragnarok

  6. #6
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Meph View Post
    I agree with you, what i meant was that if the dungeon is capped at (let's say) 30 i can still help friends/other with a lvl50 and the dungeon is still challenging.
    Another words, Stay on the side lines and "if" by chance they need assistance you come plow that enemy away? Well, I suppose you make a good Battlewarden =)
    (0)

  7. #7
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Another words, Stay on the side lines and "if" by chance they need assistance you come plow that enemy away? Well, I suppose you make a good Battlewarden =)
    I think he's talking about actually participating as a rank 30 char, delevel-synced from his rank 50 character.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #8
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Starlord View Post
    As long as the Dungeon still has the "Difficulty" feel to it I wouldn't mind.

    In my Opinion, I think they should have a "Rank Range" 25 being the start and like R40 is the cut off point (but what about the R41-45?) I just think it should be capped to 30 imo Just the R30 dungeon that way it will stay difficult ( I know the Streamrollers will disagree) but in the endit will make this game "Slightly" more Challenging than it is now..... :/
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jaide View Post
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    im glad you understand the difference between what cop was, and what these are


    missions for story driven content is way different then dungeons meant to be used as "content" for leveling and gearing

  10. #10
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    im glad you understand the difference between what cop was, and what these are


    missions for story driven content is way different then dungeons meant to be used as "content" for leveling and gearing
    While it's true it's two different things it's still should be something dungeons and raids have, those two might only be the beginning, but there will be more end-game content and mid-level content.

    if they did missions/story capped like CoP was I would be ok with the dungeons being more trivial content, but let's face it right now the story fights are almost non-existant and are a real joke. I guess we will have to wait and see.
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread