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  1. #1
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations. They already have code to scale enemy rank up with the leve difficulty system. It'd be a lot easier for them to do this automatically in the dungeons than to try to cap the players instead.

    Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
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    Last edited by Jaide; 06-22-2011 at 05:40 AM.

  2. #2
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jaide View Post
    I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations.

    Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
    Lets tackle one issue at a time please!
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  3. #3
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by DurtiMonkeyToe View Post
    Lets tackle one issue at a time please!
    Sorry Durti! Not intending to derail your poll. I just think an enemy scaling option is a compromise we're more likely to see, and it would both prevent higher ranks from streamrolling through content and the need for SE to implement a player cap. We already have this mechanic in the game now when choosing leve difficulty so it would be easy for them to add.

    Another issue is that the rank requirement gap between the two is quite large - so people are going to be doing the 25+ dungeon long after they've passed the optimal range. Capping the players just removes their sense of accomplishment for ranking up. Just for this reason, if you're only going to give me the original two choices, I'd vote for no cap. I think we can have both no cap and challenging content, however.
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jaide View Post
    I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations.

    Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
    thats what the difficulty slider i keep suggesting would be good for, which is something already implemented in the game and wouldnt require but to make it work with the mobs in the dungeons

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