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  1. #271
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    If they are solely for SP purposes, cap would still give more options to everyone when it comes to making their party setup BUT leaving it uncapped would not matter much if it was only and solely SP purposes which I don't think it will be.

    If they are then it's fine, but I hope that when they come and add content like story-missions and boss fights (like Ifrit) that they put in caps.
    I would agree that I hope missions and quests that progress a story are capped. But in my eyes, there is no need for it on a dungeon like this.
    (0)

  2. #272
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    I would agree that I hope missions and quests that progress a story are capped. But in my eyes, there is no need for it on a dungeon like this.
    Yup, at least we agree on some points :P Why SE or a rep can't give us straight answers on the matter to quell those debates. Would be doing everyone a favor.
    (0)

  3. #273
    Player Vackashken's Avatar
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    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
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    Pugilist Lv 50
    bump because peoples opinions thus far have been interesting. Even though I don't agree with 87 of you so far.
    (1)

  4. #274
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    Quote Originally Posted by DurtiMonkeyToe View Post
    I think if the dungeons are put in to be an additional source for SP that it doesn't matter if they are capped or not. r50s will be more inclined to run the dungeons at appropriate levels so they can gain the SP on jobs that need it.
    I agree, as from what we know so far it probably will be another SP ressource. Still, as a personal opinion, I believe that leves and hopefully a future better possibility to party in order to gain SP are sufficient means of leveling. Leveling isn't really a problem in FFXIV atm, but the lack of content and things to do, no matter what level you are, is. Limiting a content to a small range of levels (25-35?) just simply limits the people you are gonna keep busy with it and for how long. Not even to mention the difference in challenge when you are able to just run through it with a level for which it wasn't designed.

    Again, since we don't really know and we just interpret the scarce information we have, it's really hard to say what Toto-Rak and Dzemeal will end up being and if a discussion about cap or no cap is actually relevant for that matter. Let's just hope the next update holds up to the expectations, and if they make it another SP gain possibility, don't cap it and make it something good by other means, I surely don't mind changing my opinion.
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  5. #275
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    リムサ ロミンサ
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    Quote Originally Posted by Rentahamster View Post
    I made a post about it on the JPN side. I'm curious to see what they think about the issue.

    http://forum.square-enix.com/ffxiv/t...l=1#post194231
    I'll bump this one more time just in case Renta didn't see my post. How do the Japanese feel about implementing a cap on the dungeons?
    (0)

  6. #276
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    I would like dungeon caps if they scale properly. So if you are Rank 50 entering, and the max is 25 then your Rank and gear scales down. That way you can revisit dungeons at any time, without loosing the challenge. But some people like getting really OP and farming like mo-fo's so I'm sure that will be the way it goes...
    (1)

  7. #277
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hezmana View Post
    But some people like getting really OP and farming like mo-fo's so I'm sure that will be the way it goes...
    Even with a dungeon cap, people could still do that on open-world mobs, and that would be totally fine.

    @ sonic, I actually made a new thread about it to get a more focused discussion: http://forum.square-enix.com/ffxiv/t...489#post197489
    (0)
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  8. #278
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Hezmana View Post
    I would like dungeon caps if they scale properly. So if you are Rank 50 entering, and the max is 25 then your Rank and gear scales down. That way you can revisit dungeons at any time, without loosing the challenge. But some people like getting really OP and farming like mo-fo's so I'm sure that will be the way it goes...
    farming what untradeable gear, or mats. Should someone not be able to farm mats from all areas of the game. or should there be a section quarantined off for crafters to get there mats. what could a rank 50 possible get by taking advantage of a rank 25 dungeon. dont get all pissy either, just elaborate.
    (0)

  9. #279
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by syntaxlies View Post
    what could a rank 50 possible get by taking advantage of a rank 25 dungeon.
    A rank 50 character also has other classes in the rank 25 range. He is then able to use his rank 50 character to easily farm items for his rank 25 classes. Being able to obtain the best items for any given rank range too easily ruins game balance.

    This is the FF14 version of twinking. http://en.wikipedia.org/wiki/Twinking
    (0)
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  10. #280
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    Quote Originally Posted by Rentahamster View Post
    @ sonic, I actually made a new thread about it to get a more focused discussion: http://forum.square-enix.com/ffxiv/t...489#post197489
    Ok, keep us updated.
    (0)

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