I would agree that I hope missions and quests that progress a story are capped. But in my eyes, there is no need for it on a dungeon like this.If they are solely for SP purposes, cap would still give more options to everyone when it comes to making their party setup BUT leaving it uncapped would not matter much if it was only and solely SP purposes which I don't think it will be.
If they are then it's fine, but I hope that when they come and add content like story-missions and boss fights (like Ifrit) that they put in caps.
Yup, at least we agree on some points :P Why SE or a rep can't give us straight answers on the matter to quell those debates. Would be doing everyone a favor.
bump because peoples opinions thus far have been interesting. Even though I don't agree with 87 of you so far.
I agree, as from what we know so far it probably will be another SP ressource. Still, as a personal opinion, I believe that leves and hopefully a future better possibility to party in order to gain SP are sufficient means of leveling. Leveling isn't really a problem in FFXIV atm, but the lack of content and things to do, no matter what level you are, is. Limiting a content to a small range of levels (25-35?) just simply limits the people you are gonna keep busy with it and for how long. Not even to mention the difference in challenge when you are able to just run through it with a level for which it wasn't designed.
Again, since we don't really know and we just interpret the scarce information we have, it's really hard to say what Toto-Rak and Dzemeal will end up being and if a discussion about cap or no cap is actually relevant for that matter. Let's just hope the next update holds up to the expectations, and if they make it another SP gain possibility, don't cap it and make it something good by other means, I surely don't mind changing my opinion.
I'll bump this one more time just in case Renta didn't see my post. How do the Japanese feel about implementing a cap on the dungeons?I made a post about it on the JPN side. I'm curious to see what they think about the issue.
http://forum.square-enix.com/ffxiv/t...l=1#post194231
I would like dungeon caps if they scale properly. So if you are Rank 50 entering, and the max is 25 then your Rank and gear scales down. That way you can revisit dungeons at any time, without loosing the challenge. But some people like getting really OP and farming like mo-fo's so I'm sure that will be the way it goes...
Even with a dungeon cap, people could still do that on open-world mobs, and that would be totally fine.
@ sonic, I actually made a new thread about it to get a more focused discussion: http://forum.square-enix.com/ffxiv/t...489#post197489
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
farming what untradeable gear, or mats. Should someone not be able to farm mats from all areas of the game. or should there be a section quarantined off for crafters to get there mats. what could a rank 50 possible get by taking advantage of a rank 25 dungeon. dont get all pissy either, just elaborate.I would like dungeon caps if they scale properly. So if you are Rank 50 entering, and the max is 25 then your Rank and gear scales down. That way you can revisit dungeons at any time, without loosing the challenge. But some people like getting really OP and farming like mo-fo's so I'm sure that will be the way it goes...
A rank 50 character also has other classes in the rank 25 range. He is then able to use his rank 50 character to easily farm items for his rank 25 classes. Being able to obtain the best items for any given rank range too easily ruins game balance.
This is the FF14 version of twinking. http://en.wikipedia.org/wiki/Twinking
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Ok, keep us updated.@ sonic, I actually made a new thread about it to get a more focused discussion: http://forum.square-enix.com/ffxiv/t...489#post197489
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