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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I'd say cap it, but if they don't, then they had better be unconventional with the difficulty. Not just "mob hits hard" but traps, environment effects, areas requiring teamwork, mobs as annoying as the frog wizards.

    It would be a godsend if it was randomized, but I'm not holding my breath on that one.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    768
    Uncapped is for casuals. Isn't this game casual enough? Minus the grind that is.
    (0)

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Demacia View Post
    Uncapped is for casuals. Isn't this game casual enough? Minus the grind that is.
    I don't think uncapped is for casual or that capped is for hardcore. Being casual doesn't mean you want everything handed to you on a silver plater for little to no effort. Capping missions/dungeons/etc. would not turn casual away more than leaving it uncapped. The difficulty is increased yes, but it is not more time consuming than intented, in this case 60 min. What casual usually don't like are things that takes too long to complete in one play session. Not wanting a challenge is not part of being a casual.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Perrin_Aybarra View Post
    Not wanting a challenge is not part of being a casual.
    Of course it is. If you just want to clear a game without putting in some time to actually be decent at it, you're casual. I'm not trying to advocate the hardcore elitist PROGAMERZ mentality but what's the point of having a "challenging" dungeon with good rewards if any scrub can just ask a R50 to run them through the dungeon to get the same drops as a well organized R25 group of decent players? ESPECIALLY if these dungeons ever become tied to the storyline and are required to advance. Good players should earn good rewards, it shouldn't just be thrown at you because you can find a couple of high levels to clear the way for you.

    Dungeons should be capped. Battlefields (if they are ever implemented) should also be capped. They can just scale a R50 with full R50 gear down to a R25 equivalent.
    (0)

  5. #5
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Demacia View Post
    Of course it is. If you just want to clear a game without putting in some time to actually be decent at it, you're casual. I'm not trying to advocate the hardcore elitist PROGAMERZ mentality but what's the point of having a "challenging" dungeon with good rewards if any scrub can just ask a R50 to run them through the dungeon to get the same drops as a well organized R25 group of decent players? ESPECIALLY if these dungeons ever become tied to the storyline and are required to advance. Good players should earn good rewards, it shouldn't just be thrown at you because you can find a couple of high levels to clear the way for you.

    Dungeons should be capped. Battlefields (if they are ever implemented) should also be capped. They can just scale a R50 with full R50 gear down to a R25 equivalent.
    I am all for the cap don't get me wrong on that ^^ just pointing out that doesn't mean that a casual person wants to be ran through a dungeon by a level 50, that's lazy people. Not having much time to play doesn't equals wanting easy stuff. It's a misconception. Easy stuff are for spoiled kids, Challenging content is for real gamer either hardcore players or casual. That's my view on it anyways.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Perrin_Aybarra View Post
    I am all for the cap don't get me wrong on that ^^ just pointing out that doesn't mean that a casual person wants to be ran through a dungeon by a level 50, that's lazy people. Not having much time to play doesn't equals wanting easy stuff. It's a misconception. Easy stuff are for spoiled kids, Challenging content is for real gamer either hardcore players or casual. That's my view on it anyways.
    If you can't spare an hour or two to run a dungeon should you really be playing MMOs? I just don't think it's healthy for a game like this to be catered to people to only play for an hour a day.
    (0)

  7. #7
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    As of June/23/2011, 9:55am EST.

    66% of the forum population for PRO CAP.
    33% of the forum population for UNCAP.

    i'm glad majority still understands the problem and how it can affect the game.

    UNCAP > players getting high level without understanding how to play their classes(spoonfed) > lowers overall skill of the population. Players will take the easy way if its available, make it unavailable!
    (3)
    Goodbye, Final Fantasy...

  8. #8
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synapse View Post
    As of June/23/2011, 9:55am EST.

    66% of the forum population for PRO CAP.
    33% of the forum population for UNCAP.

    i'm glad majority still understands the problem and how it can affect the game.

    UNCAP > players getting high level without understanding how to play their classes(spoonfed) > lowers overall skill of the population. Players will take the easy way if its available, make it unavailable!
    You realize people are already getting r50 without doing this dungeon, and can continue to do so?
    (1)

  9. #9
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Roaran View Post
    You realize people are already getting r50 without doing this dungeon, and can continue to do so?
    Where did he say otherwise? Doesn't mean that because a lot of people are level 50 that they know how to play their classes. Especialy in the current game settings. You can get 50 by mindlessly doing the same action over and over. You don't need skill to play any class while doing leves or behest since they are so easy my dog could play it.
    (0)

  10. #10
    Player

    Join Date
    Jun 2011
    Posts
    7
    Capped, Yes please. But ... we don't really know what exactly is coming up and what these dungeons will be like nor what SE intends them to have for a function. If these dungeons are meant to replace part of the SP we gain through leves, cap would be kinda pointless... as already suggested by prior posts maybe level sync in that case ?
    I voted for capped because I remember how much fun I used to have running through capped missions, BCNM, COP and mostly because of how boring COP got once it was uncapped. This is of course a personal preference which may change once the update is out and we discover that SE has had a totally different idea of what the function of Toto-Rak and Dzemael should be ...
    (0)

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