Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Calvnor's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Calvnor Sy'feron
    World
    Exodus
    Main Class
    Gladiator Lv 50

    Can we make the 1 Item per week in CT per class?

    I think it would be nice if the 1 item per week rule for Crystal Tower was changed to 1 per class. If you are worried about too many people rolling on loot and people not getting drops; You could balance this out by preventing people from rolling on items they already have, or if they're wearing something better than the item being rolled on. I've seen people that are past that level of gear rolling on stuff they don't need just because they think it's funny. A lot more people do this than you think. Changing the item per week restriction to one per class would give people more incentive to run other classes through CT and adding an extra variety, more often than now. Then preventing people from rolling on items they already have, or if you're good enough, prevent them from rolling on a piece when they're wearing something better would help balance the extra rolls being made. Not complaining, I just think it would be nice to be more excited to play other classes through CT.
    (1)

  2. #2
    Player
    Kiyouma's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Kyouma Ryo
    World
    Balmung
    Main Class
    Machinist Lv 60
    Most of my CT runs only one person ever rolls for anything. People pass on 3/4 of the chests. I don't see why people are concerned with too many people rolling on loot. I'd rather have someone take the loot rather than it being lost 75% of the time. So yes I agree with you.
    (4)

  3. #3
    Player
    Calvnor's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Calvnor Sy'feron
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiyouma View Post
    Most of my CT runs only one person ever rolls for anything. People pass on 3/4 of the chests. I don't see why people are concerned with too many people rolling on loot. I'd rather have someone take the loot rather than it being lost 75% of the time. So yes I agree with you.
    Right?... It's not even a big deal anyway, the gear isn't that great or anything. It's basically something to fill your gear slot while you grind out for the next piece.
    (1)

  4. #4
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Unfortunately, this topic was discussed heavily pre 2.1.

    I'm sure the cons still heavily outweighs that of the pros.

    I'm pretty sure it will just continue to stay the way it is. We are already having enough issues as is with the current system.
    (0)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Nope - It's designed to keep us busy until 2.2, much like myth tome cap is designed to keep us wanting to come back and continue playing.
    (1)

  6. #6
    Player
    Macka's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    412
    Character
    Macka Na'vatru
    World
    Diabolos
    Main Class
    Miner Lv 50
    What will stop someone from needing on main job then greeding for the rest of main job pieces on alts? Meaning if I had all classes at 50 I could gear up my main in 1 week or day for that matter.
    (0)

  7. #7
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    If they make any changes to CT loot I expect it'll be with 2.2.. otherwise they probably won't touch it till 2.3.
    (0)

  8. #8
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    they only did it to extend the life of CT, it's not even top level gear to begin with so it shouldn't have any sort of lockout and the way it can go 3-4 runs before a single piece of loot is taken seems... way out of order
    (1)

  9. #9
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    No, probably not.
    (0)

  10. #10
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    I'd expect the loot lockout of CT will be removed in 2.2 anyway. With new gear from 2.2 coil and no more weekly lockout for 2.0 coil there's really no point in limiting CT gear at ll.
    (1)

Page 1 of 2 1 2 LastLast