Hate to quote myself, but:
Nice try, either way.Those two should never be mentioned, as they were designed around gimmicks that no one figured out for a long time. It'd be like trying to stroke your e-peen over pre-nerf C'thun.
Also, you can cheese Firefighter now because of being lv85. There's a reason why I said "at appropriate gear levels".
I never said anything to the contrary, so I don't know why you chose to bring that up.All games have outstanding gear checks even WoW.
Flame walls, collapsing ceilings, one encounter being a "chase scene" of sorts. Boss level adds that are option to each fight to increase loot and encounter difficulty. Seeing technology and its role in this game, I also still want an encounter focused on magitek armor.What would be some things you'd want to see in an ideal Boss encounter? Environmental Hazards?
If you wanna lift stuff straight out of WoW, poison geisers, boss abilities that incapacitate random raid members (ice blocks for Sindragosa and Sapphiron, web wraps for Maexxna), one-shot capable abilities that can be avoided/mitigaged only through line of sight, untargetable adds, Loatheb.
Depends. Status removal spells would need to be a little more generalized to effectively use Bad Breath as an encounter mechanic. Could be used for phase transitions, though. Like maybe:Things to counter, like, say, Morbol using Bad Breath and having reversal spells ready?
Bad Breath: Stuns all raid members and afflicts them with a DoT effect for 10 seconds while Ultimate Oscar shifts into phase 2. After the 10 seconds are up, the effect and DoT will wear off and be replaced with a random status effect for each raid member. Will also be used in transitions to phase 3 and 4.
Possible status effects: Poison, Bio, Dia, Paralyze, Sleep, Blind, Doom. The chance of doom being the status effect after Bad Breath is 1/50.