SE's version of really hard = Overly difficult and complex... I mean, have you played FFXI and tried to battle Absolute Virtue?... I'm pretty sure no one really figured out the way to kill him without glitches for like a good 6 months or so... Probably longer if I remember correctly
Everyone in this thread completely missed an important line and some important facts.
#1
Specialized party? This sounds like a hint towards new job system to me. If 1.18 housed new job system + dungeons this would be a massive step forward.If you ever hope to defeat The Dzemael Darkhold dungeon boss, you will need to clearly assign roles amongst your specialized party of 8 rank 50 players.
#2Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
You cannot "solo" a dungeon. Unless you bring in 3 or 7 other people to AFK and let you do the work then it wont happen. Or if you multi-box multiple Characters. Either way I doubt we will be seeing it done for a very long time.Are four players required to enter rank 25+ raids? And 8 for 45+?
Currently, yes. Rank 25+ raids will require four players to enter, and rank 45+ raids will require a full party of 8. This is a result of the balancing that is done inside of the actual raid, along with ensuring proper load on the servers are maintained. With the release of patch 1.18 we will monitor the comments and feedback from the community and re-evaluate as necessary and implement variations as needed.
Hope this brightens people's outlook on 1.18 a little bit more.
Difficult? Hardly.. Time consuming.. absolutely.
I am trying to not get to excited for 1.18 but it's hard not to with the info that is trickling out. This could be the one or at least the start of FFXIV's turn around, lets face it they have been working on this for a long time and we could finally be seeing the fruits of their labour here and everything slowly start to slot into place. I really hope they deliver and I can't wait to see the patch notes, hopefully the updater will be up to the challenge of getting this patch downloaded in a timely fashion ^^
What bothers me is that they are speaking of 'one boss' for that dungeon. Was I a fool to expect at least 3 or 4 bosses?
Why don't we see how "hard" the uncapped dungeons are to playerbase where most common level is 50 in multiple jobs.
The fanboyism is strong in this one.
Those two should never be mentioned, as they were designed around gimmicks that no one figured out for a long time. It'd be like trying to stroke your e-peen over pre-nerf C'thun.
This. Go do Firefighter or Alone in the Darkness at the appropriate gear levels and then try to tell me XI's encounters are hard. >.>Difficult? Hardly.. Time consuming.. absolutely.Originally Posted by Roaran
FFXI generally had much more difficult battles than any other MMO. Most MMOs are complete jokes though. I'll look foward to this dungeon, and hopefully everyone else gets mashed under the boss's hooves/feet/floaties/tentacles/brains.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
WOW is not incredibly hard either but the one thing that it has is variety especially in Hard Mode. Most of the bosses are different and are not dumbed down tank and spank NM's with millions of HP that takes you 2+ hours to kill. Ah I still remember the good ole days when a linkshell fought AV for 18 hours and it ended up doing benediction lol. Good times!
One true "boss" doesn't mean lack of other challenging content in a dungeon. Shadow Lord was the real "boss" in dyna-xarc yet you had multiple side NMs for many different ways of obtaining loot/time.
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