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  1. #1
    Player
    Raposo's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Xiris Moonglow
    World
    Exodus
    Main Class
    Dragoon Lv 90
    Here here! It is long due.
    They can keep the animations because they are an important part of the game, but there is no actual need to actually lock your skills during animation.
    Let the animation be canceled by the next input.
    Of if you don't want triple weaves to happen, just reduce the animation locks enough to let double weaves be doable by people with 150+ ping.
    World of Warcraft does it and that never had a complaint from the community, nor has it broken the game.
    And yes, I believe FFXIV is a much better game (in my oppinion, of course), but the animation locks are a major downside for this game and make people living one country (or more) away from the server feel like they can't play the same game that "natives" do.
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  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raposo View Post
    Here here! It is long due.
    They can keep the animations because they are an important part of the game, but there is no actual need to actually lock your skills during animation.
    Let the animation be canceled by the next input.
    The animation is interrupted by the next input. It's why double weaving within a GCD exists. The skills in FFXIV doesn't wait until the animation is fully done before allowing to use another ability or skill. You only have the starting animation. It's why RDMs can use Contre sixte after a veryholy and immediately have Fleche's swords stab out while the swords from Contre Sixte is still attacking the enemy.
    The starting animation is generally a 0.7 second lock unless it's a dash or displace (in the sense of Dragoon and RDM's Displacement, which forcibly moves your character through the animation).

    As for the major downside of living in one country and playing on a different server... ping is a problem for any network connection since there would be delays when receiving packets from a further source. That's not a problem inherently related to FFXIV, but a regional problem on your end. SE is already seeing if they can release more datacenters for more regions, and the next on the list is Oceania since they didn't have a datacenter in their region but a large population of players. I'd say to wait for Data center travel to hop onto a closer datacenter for your region to lower your ping. They can't really lower the animation lock any further, or else it'd be possible to triple weave in a GCD and that opens up a new can of worms for optimal rotations, and suddenly APM becomes a problem.
    (0)