Here's an idea that I pitched in the last Live Letter

"Would you entertain the possibility of having optional/extremely difficult Notorious Monsters within dungeons and or open world Instances that drop extremely rare/valuable Items/Gear? Since it was hinted that more things would be purchasable via Allagan Tombstones which, at this point, makes the best gear easily accessible. Things like AF+1, aside from the stats, don't really feel all that worthwhile having if another player with no discernible skill or drive is able to obtain them without really trying.

Plus having optional trials in dungeons just add a little more zest and having more difficult open world fights just make exploration that much more enjoyable b/c unless your leveling, FATEs are really just overcrowded zerg-fests."

Just thought of the idea of something like this being in The Binding Coil Turn 3, which doesn't really have any worthwhile necessity. Once 2.2 hits and Turns 1 - 5 can be DF'ed, why do it?

Thoughts?