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  1. #1
    Community Rep Bayohne's Avatar
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    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    (70)
    Matt "Bayohne" Hilton - Community Team

  2. #2
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    Isn't that what I just suggested :P
    (2)
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  3. #3
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    Good stuff, more incentive for completing leves is always good. Also balancing all leves to be roughly equal in the SP the give will also help encourage players to complete their leves and not want to fail them.
    (2)

  4. #4
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    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    That's all well and good, but the way it is now, the rewards of playing and redoing every 36 hours are outweighing the benefits of the completion screen. The completion of the leve should be the goal. It could be ranked so that players will have to do the leve well at high difficulty to get the biggest bonus (exp/gil), instead of awarding bonus exp on fighting the mobs.
    (0)

  5. #5
    Player
    Delmontyb's Avatar
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    Brin Zalazar
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    Sargatanas
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    I'm hoping for healthy XP bonus' for completing the leves.

    Also, any word on when new leves Rank 50 camps will open up?
    (0)
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  6. #6
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    Thanks Bayohne. Good news! And something that should help both sides.

    To those that feel failing them isn't right or fair, to let you know, I have friends on my server who are still desperately trying to complete their Harlequin Armor Set (requiring Faction Credits, which you get from completing leves).

    So they aren't failing their Guildleves, and they are choosing to complete them to gain more Faction Credits, faster, to try and get those rare items from Faction Guildleves.

    I think that once SE adds more unique, rare Items as rewards from Faction Guildleves (or make Guild Marks more valuable (add new items that are worth buying from each Guild for Guild Marks) and have increased Guild Mark Rewards from Faction Leves), these would incentivize more Players to consider completing Guildleves.

    I also like Alexia's idea of having stuff like rewarding Anima or Guardian's Favor, or other interesting additions (besides Gil).

    Ultimately, though, it's up to the individual Player how they want to play. As long as it doesn't hurt you, it's their choice. More interesting, rare items would help as well, like if they had made Tattered Robe (for Vintage Robe) only available from a Faction Guildleve, or, say, you can only get Dragonscales for a new Dragon Bow, from a Faction Guildleve (all for Faction Credits)), and suddenly, there's a lot more incentive to complete Guildleves.

    I think we'll see it balance out by itself with better rewards as Bayohne / SE is saying, whether it be from immediate completion (the new "Bonus" they're talking about), or indirectly with awesome Rewards / Items from Faction Guildleves and Guild Marks (which would require Guildleves to be completed to gain Faction Credits or Guild Marks)).
    (0)

  7. #7
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    Thank you so much! Finally someone from SE agrees that this doesn't foster a good game environment. It's good to know that they feel this way and are doing something to change it.

    EDIT: well, token effort to change it anyways.

    EDIT EDIT: but, they did at least acknowledge the problem. half the battle yay!
    (1)

  8. #8
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    If the Guildleve completion reward was 2-5 Anima each, i bet there will be A LOT of people completing them.
    (3)

  9. #9
    Player
    Xenor's Avatar
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    Xenor Vernix
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    Quote Originally Posted by Icopico View Post
    If the Guildleve completion reward was 2-5 Anima each, i bet there will be A LOT of people completing them.
    Yeah but then anima becomes so worthless that you may as well just get rid of it entirely and make all teleports free.
    (0)
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  10. #10
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    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
    The problem is not bonuses, failing does not reward item gil marks or other rewards, the issue lies in the balance of the sp obtained from leves
    the sp can range from 1,000-20,000sp between r40 leves, that's a huge variance
    Another issue is with the randomness of the leves, and the time to perform many different leves vs repeating the same sets that can be failed

    failing insures that all members in a static group have the same leve next time, thus allowing for full links
    while completing means that each member will be issued a new random set of 3 out of the 9 for each camp
    gil, currently has very little value, and is very easy to obtain, marks do nothing for anyone once all guild items are purchased for a class, and can't be used or traded in for a different class.
    the items rewarded are often gear that has been so vastly obtained, and so pitiful that you can barely give it away

    players that are using this method on leves are looking to level quickly

    leves currently allow 30 mins to complete
    but vary from 1-30 mins to complete
    and reward varies from mob to mob regardless of rank
    balance should be in time and sp, you don't want the completion time too short, as it would create an imbalance if the sp is the same

    as for removing this problem, bonus for completion time, fixed sp amount based on stars, aspect player level number of party members, to be rewarded at the end

    or, simply make leves solo content, make parties go do grind parties
    honestly, i'm so sick of leves if i never performed another one, it would still be too soon
    (1)

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