I feel that the system is horribly broken. SE wants to foster meaningful party play, but they don't give us the means to do it. I'm glad that they're looking into rebalancing leves, but unless they give us the option to choose from a set of leves, rotate the same leves every reset (a la dailies in WoW), or just plain nerf the linking bonus, it won't do much good. Because the issue is that statics want to do the same leves with each other to get the max bonus in as little time as possible. I know the forced-random was probably intentionally put in place so that a party would get lots of leves and keep the link-bonuses from skyrocketing. But, since people have found a workaround, they seriously need to rethink the system.

Now... I'm not looking to pass judgement, here, just answer the question of who else won't fail leves (so, no flaming please).

I would drop a party if they wanted me to fail leves. In my opinion, it's a form of power-leveling. In FFXI, if someone in our party brought along a high-level healer to stand outside and heal, I would give them the option of telling their friend to take a hike, or I bailed. As a WHM, I turned down money at least once a week from people begging me to power-level them. It's something I will not do.

I will not participate in leve-failing, even if it means I take another six months to get to cap. It's about the journey, not the destination. If I wanted to play a game where I strutted around with a gaggle of characters at level-cap, I'd be playing WoW.

Besides, it's not like there's any end-game to look forward to at this point.

Please, SE, fix this!