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  1. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jaide View Post
    How will balancing out the rewards between leves, or simply moving the majority of the SP reward to the completion of the leve (versus kill rewards), change things so that people won't want to party to do leves? The idea is to remove the incentive for people to fail. You should never be rewarded for failure at all, let alone a larger reward for failure over success. The rewards for succeeding should be along the lines of what people get for failing now, so I don't see how that would prevent people from doing them.

    Besides, if I recall - the leve system was meant to be a means of supplemental progression for people who didn't have a lot of time to play, not as the primary method of advancement. That's a separate issue though and the current state of things is mostly a result of the lack of alternative content in the game.
    ok lets see how this will stop people from wanting to party. follow the numbers as it may be hard for some of the people to follow simple math.

    now an 8 person party has 8 leves each correct? that's 64 individual runs. i'll just give an average of 10 minutes per leve. i know most of the ones people run take way longer, but i will use 10 just for simple math for simple minds.

    ok now lets go to step 1. the way it is with leve linking.

    4 people on a leve for max links. 64 total runs/ 4 people = 16 runs on leves for a total of 160 minutes or 2hrs and 40min

    ok now let's look at step 2. without leve linking.

    single runs x 64 at 10 minutes each = 10hours 40min

    the time of a leve party is lower on static leve parties because it saves time with multiple members having the same leve. if they allowed you to choose every leve each reset that would be a different story but since you are limiting them by randomizing the leves you will not be getting those.

    that extra 8 hours of time in a party would cause more people to solo their leves in an hour or so and then party for sp grinding. people are going to do what is best sp per hour. if doing individual runs of leves gives less sp per hour than grinding you took away the reason for people to party up and do leves.

    besides leve linking and leves were meant for people with less time to play to feel like they were getting something accomplished with their character. explain how taking a leve party from a few hours to half a day takes care of that issue.
    (3)
    Last edited by darkstarpoet1; 06-22-2011 at 06:50 AM.


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