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  1. #1
    Player
    Molly_Millions's Avatar
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    Quote Originally Posted by Rentahamster View Post
    "As a counter measure against the problem of players failing their leves on purpose so they can repeat the same ones over again, you will receive SP upon completion of a leve so that there is more of a reason to finish."

    As far as I can recall, I don't believe this was ever translated and posted on the English forums.
    Hmmm, I wonder when they plan to implement that? I'm not against it, but I hope they do something about how many leves are available to choose from in addition to the SP reward for completion. Otherwise people will still fail leves as the fastest means to rank up. Either that, or the completion bonus must be pretty damn large to compensate.
    (2)

  2. #2
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    Rentahamster's Avatar
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    Quote Originally Posted by Molly_Millions View Post
    Hmmm, I wonder when they plan to implement that?
    The dev post doesn't give a specific time frame, it just says that it is the current course of action. The post does not also say whether or not there are additional changes in store to fix leve balance.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
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    Quote Originally Posted by Rentahamster View Post
    http://forum.square-enix.com/ffxiv/t...l=1#post179158

    これは前述の失敗を繰り返して同じリーヴをプレイすることへの対策でもありますが、 リーヴをクリアした際に修錬値をもらえるようにして、クリアすることの意味を高めるようにするというものです。


    "As a counter measure against the problem of players failing their leves on purpose so they can repeat the same ones over again, you will receive SP upon completion of a leve so that there is more of a reason to finish."

    As far as I can recall, I don't believe this was ever translated and posted on the English forums.
    Quote Originally Posted by TheVedis View Post
    so its leve balancing they are talking about, but from what i can tell, the translation says they are discussing it still and thats not how its going down yet


    we need an official translation on this though honestly before we start really looking at what it says
    Quote Originally Posted by Bayohne View Post
    While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.

    Told ya


    (3)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player
    Kallera's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Told ya


    It's official, the JP are stealing Cairdeas' ideas! They must have translators over there without our knowledge...
    (2)
    Last edited by Kallera; 06-24-2011 at 04:44 AM. Reason: its a joke! jo dan yo!

  5. #5
    Player
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    Quote Originally Posted by Rentahamster View Post
    They said that they're gonna implement a SP reward for leve completion so that you're more encouraged to complete instead of fail.
    do you have a link to your source?
    (3)

  6. #6
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    Quote Originally Posted by Rentahamster View Post
    They said that they're gonna implement a SP reward for leve completion so that you're more encouraged to complete instead of fail.
    I wonder how much it will matter. It would have to be a big SP reward for me. Personally, a few K sp isn't going to sway me to rather not have leves like Dunesfolk, Ranine, Rockbound, etc every reset instead of leves like terrible thirst or those horrible defense ones and so on. The accumulative SP of the good leves are just far greater then the other leves.
    (0)

  7. #7
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    Raze's Avatar
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    I bet when the patch comes out you'll know.
    (0)

  8. #8
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    Belial's Avatar
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    Pandora Vainglory
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    Quote Originally Posted by Jaide View Post
    First of, let me say that I don't care whether SE recognizes this tactic as an exploit (read: cheating) or not. The fact of the matter is that any system that rewards you more for failing an objective than completing it is broken and bad game design. The people who are using this tactic are by definition exploiting bad game design to rush through the game as fast as possible. It's not an opinion.

    Now we have entry requirements on leve parties that you must have the most optimal leves for linking or you can't play? I see people shouting that in Uldah all the time. If this continues it will be just another huge turn off for new players. In addition, what new player is going to endure abuse from another party member because they completed what they thought was supposed to be their objective?

    I think that the solution is to balance the rewards for leves and ensure that no subset gives substantially more SP than all of the rest. If they were all more or less the same, then there'd be no incentive to fail specific ones.

    I guess my question now is, does anyone know if SE plans to address this in future updates? I haven't seen anything posted recently one way or the other.
    Moot point is moot.
    (0)

  9. #9
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    Xatsh's Avatar
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    To fix the leve failing would be a simply fix... make Faction credits do more.

    Sorta like how salvage and assault worked.

    make it where a Dungeon cost 80-100 Faction Credits to enter or something. (So now people can finish leaves and get around 100 credits per 8 leves, or they can fail get more sp but not be able to do dungeons.)

    That there works, SE can continue to say it is a fair trade and now people have to choose Dungeons or 100k sp/hr.


    Either that or add some really good stuff from Faction NMS (stuff that makes people want to do them)
    (1)

  10. #10
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    syntaxlies's Avatar
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    Quote Originally Posted by Xatsh View Post
    To fix the leve failing would be a simply fix... make Faction credits do more.

    Sorta like how salvage and assault worked.

    make it where a Dungeon cost 80-100 Faction Credits to enter or something. (So now people can finish leaves and get around 100 credits per 8 leves, or they can fail get more sp but not be able to do dungeons.)

    That there works, SE can continue to say it is a fair trade and now people have to choose Dungeons or 100k sp/hr.


    Either that or add some really good stuff from Faction NMS (stuff that makes people want to do them)
    that wouldnt work, i could get plenty of faction credits on my low lvl jobs and still keep bw3 for lvling. I think the best fix would be to have our favorite grinding areas reward more sp. a raptor should give around 650-750 imo.
    (0)

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