


I really appreciate this line of thinking. People respond to incentives.While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.


Why not just allow players the option to hang onto their completed guildleves so they can do them again and upon reset instead of hoping to God the counter has them again?While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
1 good reason players all choose to fail their leves is so they have them again upon reset. The guildleve counter forces you to hand them in when you complete them without any choice of what leve you can select. They instead give you 3 random leves that can either suck balls or be they end up being the $!@#ing awesome leves you just competed that gave you and your party excellent sp for the leve links.
The other reason players like to hang onto them is that, if the counter indeed ends up having the same leve that the player is currently holding, they can do them twice. Granting double sp if they can find a good party to do them with. Taking this joy away would piss a lot of people off, believe me.
I understand why players do this, and I do it too. Its smart and easier for us to earn sp. So, instead of teasing the players to complete their leves for a larger bonus AND making them lose their leves for Broken Water, give them the option to choose whether they want to renew the current leves they completed or hand them in for another new set. Therefore, you accomplish getting players to complete their leves for a bonus AND allowing them to hold onto all their favorite leves again, and again, and again.
That's my 2 cents, make of it what you will. Thanks for the all updates also!
Last edited by Leonesaurus; 06-24-2011 at 01:18 PM.

Is that sarcasm? I can't tell. Why not just keep the leves that give good sp. scrap the rest, then everyone can just cash in constantly on SP?
I agree with normalforce's post as well.


It's not sarcasm, I don't know why you'd get that impression? People fail the leves just to hang onto them. I do it, my friends do it, my LS does it, and everyone in the game who ranks up fast does it. The moderator said along the lines of, Let's encourage players to complete their leves more by getting better rewards and what not. So, if they implement this, why not also give us the option to complete our leves and hang onto them again instead of hoping the counter offers them next reset.


If we actually would be able to "choose" our leves out of all leves available by ourselves, instead of hoping for a random lucky day, people wouldn't even think of failing them anymore.While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
This would obviously cause the problem that people would pick the good leves only though, which is why leves in general need to be adjusted so EACH and EVERY leve is worth the same doing them (SP and rewards wise)
As long as there are leves that will give you twice or three times the amount of SP others do, people will go on failing them, even if the reward for completing them will be raised...people don't do leves for rewards right now and they won't do them for rewards anytime soon. They are merely a way to rank your character and players won't stop doing it that way just cause there will be some extra reward if that means their character progression will suffer from it.

In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.



I strongly agree with this statement.In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.




this is the reason my static group does the same set of leves every reset. we have a few people that only get to play around an 1 1/2 - 2 hours during the week. by running statics and leve linking we can get the majority of their leves done every reset. at least this way they get to see their classes advancing. it's the one thing we get to do each day that is party related. if they couldn't link with us they'd come in and do them solo and then log out. that would not be enjoyable to them nor the group of people that enjoys playing with them.In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.
http://crystalknights.guildwork.com/

Plus a lot of the Leves are awful. The Devilet Inside at Broken Water? Holy fuck but that leve is offensive.In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.
Abyss: Welcome to a Higher Quality of Nerding™



I laugh at such leves, and the people that actually waste a leve slot on it. Leves like that need to just disappear. OR maybe add like.... 28 more devlits to kill! ^^
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