SQenix
You have some outstanding boss fights in this game right now. In fact, I'd got as far as to say that some of the fights you've implemented are among the best I've ever encountered in over a decade of MMO raiding. Titan Extreme is a great test. Turn 1 is a great introduction to raiding, Turn 2 is a great execution check, and Turn 4 may be the first time I've seen a "boss" fight be entirely made up of adds yet at the time I was progressing on it was both fun an challenging. Turn 5, of course, is extremely fun and challenging to boot.
However, I really worry about the amount of content you are releasing. I fully understand that the demographics for MMO gamers can be very fragmented and that, with each patch, you do your best to provide content for all types of gamers. However, I feel strongly that your raiding community may get bored and ultimately leave the game unless the quantity of raiding content released is scaled up. It's been many months now that many of us have been farming the same content and we crave a new challenge. With a total of five encounters coming in 2.2, I'm worried this raid content will be exhausted within a few weeks leaving us as raid-loggers for another three-four months until 2.3 hits. For perspective, WoW currently has 3 tiers of raiding with their most recent expansion. The bosses per tier are as follows:
Tier 1 (released with MoP): 11 bosses across three raid zones
Tier 2 (patch 5.2): 12 bosses across multiple wings
Tier 3 (patch 5.4): 14 bosses
That's a total of 37 encounters to work through. I do full understand that WoW has been around a long time, the dev team there is well-established and they probably have more funds to work with at this time but do you know if there are any plans internally to ramp up the amount of raid content available?