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  1. #1
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50

    BLM skill suggestion for movement heavy dungeons

    I love to play BLM but lately I heard too often that a group will only pick one BLM or some groups don’t want a BLM at all and prefer bards because they do “better damage”.

    The difficulty in FF14AAR endgame is determined by two factors as far as I see it: being able to dodge and being able to move quickly. A win factor is to do all that while still doing reasonable damage.

    While these two factors can be considered as a matter of experience and as a learning curve you have to go through, it bugs me that the role I am playing is designed to be almost useless damage wise when a fight demands a lot of movement.

    Second fight in Haukke for example is a fight I really like because it is funny. But I am moving almost all of the time and I am happy if I am able to make some damage besides pulling out a few collapses while running. Don’t get me wrong, the fight is no problem to beat but it doesn’t feel right from a BML’s perspective. The biggest joke for a BLM is the Ultima fight. There are no 10 seconds where I am allowed to stand still and make damage besides the beginning of the fight.

    Lowlight of the fight is the phase where the ads appear and the laser show begins. I can’t cast even a single Fire spell. When I see the lasers and move somewhere to where I am not getting hit, before I can cast a single attack (besides the good ole barely any damage doing collapse), a new laser pattern appears and I again have to get out of its way.

    Is this what certain dungeons expect a BLM to be? The guy running around while doing almost no damage? A plain damage dealer with barely any support functions becomes a silent runner?

    SE has designed the BLM in a way that he is only able to compete with bards and melee DD’s when he is able to keep his stacks up. Without Fire 3, BLM damage is inferior compared to other DD classes. Some of the endgame dungeons this Game offers do not allow me to even build that stack up, not to speak of allowing me to keep it up.

    So far for the reason of the rant, here is a suggestion to make things better:

    Get rid of the ether manipulation skill (have not seen a single BLM using it since the Game is out) and instead, give the BLM a cast friendly skill for movement heavy fights.

    Allow a BLM to cast while moving for a 20-30 second phase and put a 90 second cool down on it so players cannot over use it but can use it as a part of their strategy for certain phases during fights.

    TLDR? BLM not worth anything in movement heavy fights, add new skill that allows moving while casting for a limited period of time.
    (3)

  2. #2
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Titan extreme only fight where blm isn't the best to bring in & probably Pharos.

    Edit:

    hmmm or Scythe-->Scythe 2 Proc

    I rather have something like Freeze being like Flaming Arrow.
    (0)
    Last edited by Beetle; 01-27-2014 at 04:49 PM.

  3. #3
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I happen to use and enjoy Aetherial Manipulation. It's pretty easy to use with a mouseover macro.
    (1)

  4. #4
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Make Surecast prevent loss of cast by moving & being pushed back.
    (3)

  5. #5
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Zaels View Post
    I happen to use and enjoy Aetherial Manipulation. It's pretty easy to use with a mouseover macro.
    No fight really in this game that its needed for. Kinda a waste of a action slot so I dont equip it. Aetherial Manipulation puts you at the side of another person when most of the time you want it over laping the person your targeted.
    (1)

  6. #6
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    To be honest I feel BLM are really powerful with their huge burst of damage. In return the balancing fact is they have to stand and channel to cast.

    I think you really need lots of practice in understanding boss mechanics, when it is best to dodge and deal damage at same time. Titan EM likewise battles are difficult because u practically have to stand with the group for WOTL and dodge it being unable to cast your spell. However, this only covers for WOTL, i think other phases Landslide, try not to stand with the group so that you are not targeted.

    What I am trying to say is, try to find a way in between the boss mechanics to avoid yourself being targeted and you will be able to cast your spell.

    In the case of always being targeted, then it's hard for me to figure out too because I have not played BLM yet, but this is one of my general opinion.
    (0)

  7. #7
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I often question if this is the kind of price we have to pay for high burst AOE.
    (1)

  8. #8
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by SilverRhythm View Post
    To be honest I feel BLM are really powerful with their huge burst of damage.
    blm isnt really that good for burst damage in some fights. Its still required to bring them to some fights mainly just for limit and aoes. blms can make short work on garuda extreme. If timing good can lb3 the garuda & sisters as they spawn in the middle of the arena. Do something like 60k dmg. WHich is like -13% garuda hp, -55% on both sisters.
    (0)
    Last edited by Beetle; 01-27-2014 at 05:11 PM.

  9. #9
    Player
    Aldehido's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Punch Rocket
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    I somewhat disagree with the original poster.
    There are ways that a BLM can nuke effectively in movement heavy fights by making use of your CDs and using spells like Scathe when you're moving.
    As a BLM I haven't seen my dmg drop significantly on fights that you used as an example. Then again, even if we suffer on those fights, physical DPS suffer in some other fights.
    (1)

  10. #10
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RegnumMagik View Post
    I often question if this is the kind of price we have to pay for high burst AOE.
    I know it is a part of the design philosophy and I respect that. But seeing what kind of content they added in 2.1, I doubt future fights will be less movement heavy and "fear" they will continue following that road. Hence the suggestion to adjust the BLM although I see it kinda breaks the original design philosophy. But when the Game came out, the only movement heavy fight was Titan HM. Things have changed since then and I hope the characters will be adjusted accordingly. Maybe when they raise the level limit and introduce new skills we get a chance to be moving while making decent damage - at least from time to time.

    Quote Originally Posted by Zaels View Post
    I happen to use and enjoy Aetherial Manipulation. It's pretty easy to use with a mouseover macro.
    You are actually the first person I know lol. Only time I use it is when we stand in Wineport or somewhere else in a group and I have fun with teleporting back and forth :P

    I wouldn't even know how to use it in a fight. It is an evade skill. But when shit hits the fan I (PS3 with Gamepad here) I do not have the time to check who stands on a safe spot, choose that player and activate the skill. By that time I would be already dead lol. If I use a macro and always port to player xx it could be my quick end as well.
    (1)
    Last edited by TomTom1968; 01-27-2014 at 05:34 PM.

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