I love to play BLM but lately I heard too often that a group will only pick one BLM or some groups don’t want a BLM at all and prefer bards because they do “better damage”.
The difficulty in FF14AAR endgame is determined by two factors as far as I see it: being able to dodge and being able to move quickly. A win factor is to do all that while still doing reasonable damage.
While these two factors can be considered as a matter of experience and as a learning curve you have to go through, it bugs me that the role I am playing is designed to be almost useless damage wise when a fight demands a lot of movement.
Second fight in Haukke for example is a fight I really like because it is funny. But I am moving almost all of the time and I am happy if I am able to make some damage besides pulling out a few collapses while running. Don’t get me wrong, the fight is no problem to beat but it doesn’t feel right from a BML’s perspective. The biggest joke for a BLM is the Ultima fight. There are no 10 seconds where I am allowed to stand still and make damage besides the beginning of the fight.
Lowlight of the fight is the phase where the ads appear and the laser show begins. I can’t cast even a single Fire spell. When I see the lasers and move somewhere to where I am not getting hit, before I can cast a single attack (besides the good ole barely any damage doing collapse), a new laser pattern appears and I again have to get out of its way.
Is this what certain dungeons expect a BLM to be? The guy running around while doing almost no damage? A plain damage dealer with barely any support functions becomes a silent runner?
SE has designed the BLM in a way that he is only able to compete with bards and melee DD’s when he is able to keep his stacks up. Without Fire 3, BLM damage is inferior compared to other DD classes. Some of the endgame dungeons this Game offers do not allow me to even build that stack up, not to speak of allowing me to keep it up.
So far for the reason of the rant, here is a suggestion to make things better:
Get rid of the ether manipulation skill (have not seen a single BLM using it since the Game is out) and instead, give the BLM a cast friendly skill for movement heavy fights.
Allow a BLM to cast while moving for a 20-30 second phase and put a 90 second cool down on it so players cannot over use it but can use it as a part of their strategy for certain phases during fights.
TLDR? BLM not worth anything in movement heavy fights, add new skill that allows moving while casting for a limited period of time.