


This for sure. I usually get this dizzy feeling during heat waves in South* Than and this helps tons. Hopefully it will help you during your turn 4 issue.
This is the reason why when my friends that are new to the game can receive my help for just about any story dungeon other than Praetorium. I have done that dungeon once, and once only because the first time you face Ultima on the elevator and the boss preceding him. Those are 2 technically long fights on elevators that I simply cannot handle mentally. I have not attempted Coil turn 4 because of the same reason, even though I have more than enough gear for an attempt.
It isn't necessarily motion in the background to simulate movement of some sort. My threshhold for this sort of thing is actually Garuda (any difficulty) due to the fact that we're in the middle of a swirling tornado. When I first saw Garuda, I told my friend making the attempt, "FFS I hope I one-shot this boss when I get to that story mission because I don't see myself being able to stay in here very long." Even the forced cinematic at the beginning of turn 2 can be pretty bad for me on a bad day.

Sorry to sound disrespectful to your condition ive just never seen a developer change their content to be less exciting for everyone because they were worried about 1 in 50 feeling a bit sick
plenty of games have flashing lights too but there are tons of people with epilepsy, generally they just play other games
The twintania fight hurts my over-sensitive eyes with all the glowing red puddles/conflags, theyre not gonna change it though..
not everything is made for everyone


Adding an option isn't changing the game for everyone. Everyone else still can have chocolate cake if they bring in a small strawberry cake for people who are allergic to chocolate.Sorry to sound disrespectful to your condition ive just never seen a developer change their content to be less exciting for everyone because they were worried about 1 in 50 feeling a bit sick
plenty of games have flashing lights too but there are tons of people with epilepsy, generally they just play other games
The twintania fight hurts my over-sensitive eyes with all the glowing red puddles/conflags, theyre not gonna change it though..
not everything is made for everyone


oh cool perhaps u might enjoy more when multiple WHMs spam HolySorry to sound disrespectful to your condition ive just never seen a developer change their content to be less exciting for everyone because they were worried about 1 in 50 feeling a bit sick
plenty of games have flashing lights too but there are tons of people with epilepsy, generally they just play other games
The twintania fight hurts my over-sensitive eyes with all the glowing red puddles/conflags, theyre not gonna change it though..
not everything is made for everyone
I think the point of the OP is that Leviathan will be a story mission that can be a hard wall for people with motion sickness. Coils are all optional for the time being so turn 4 can be skipped. During my earlier example of Praetorium, I was pretty sick for the next day or so after we cleared the dungeon. Since it was a story mission I had to put myself through that if I wanted to progress onto other, bigger things, which at the time was AK and Hard mode primals.Sorry to sound disrespectful to your condition ive just never seen a developer change their content to be less exciting for everyone because they were worried about 1 in 50 feeling a bit sick
plenty of games have flashing lights too but there are tons of people with epilepsy, generally they just play other games
The twintania fight hurts my over-sensitive eyes with all the glowing red puddles/conflags, theyre not gonna change it though..
not everything is made for everyone

Sorry to sound disrespectful to your condition ive just never seen a developer change their content to be less exciting for everyone because they were worried about 1 in 50 feeling a bit sick
plenty of games have flashing lights too but there are tons of people with epilepsy, generally they just play other games
The twintania fight hurts my over-sensitive eyes with all the glowing red puddles/conflags, theyre not gonna change it though..
not everything is made for everyone
Garuda hard mode was changed so tanks that were color blind could see which sister was "red" and which one is "green".Sorry to sound disrespectful to your condition ive just never seen a developer change their content to be less exciting for everyone because they were worried about 1 in 50 feeling a bit sick
plenty of games have flashing lights too but there are tons of people with epilepsy, generally they just play other games
The twintania fight hurts my over-sensitive eyes with all the glowing red puddles/conflags, theyre not gonna change it though..
not everything is made for everyone
I didn't ask for them to change current content, but to keep in mind motion sickness for future story missions. Can you imaging if the next story mission you encountered was 55 minutes of bright flashing which would induce your epolipsy? How would you feel if you were forced to not progress in story from then on because you couldn't finish that dungeon?
I know other games have included options to turn off post-processing which can dramatically effect how things look. LOTRO for example, completely ruined the effect dread had on your character visually when post-processing was turned off, and dread was a major component of making some fights 'feel' epic.
However, it probably reacted badly with a small group of potential customers. So it's certainly possible to have options to disable certain graphical effects, all you'd need to do is stop the looping of background images (presumeably the same thing applies to Leviathan, havn't seen the background but anything more would be technologically difficult). I really hope you get an answer to this from a community rep on whether or not it can be taken into consideration with future content. Everything like this is rendered client side so it seems like including the option wouldn't dramatically increase production times for new areas.


One thing you can do to shift the focus from a view view to a narrower one would be to use CTRL+Up Arrow / Down Arrow to move the center of focus of the camera. Instead of being centered on an overhead view from the shoulders, you can focus it more toward your character's model and the floor. I think I read somewhere that was put in to balance the different camera angles due to varying model heights. Try that out, with the other suggestions!
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