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  1. #1
    Player
    Draynar's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    34
    Character
    Draynar Amon
    World
    Excalibur
    Main Class
    Conjurer Lv 52

    Healing Question and using LOS

    Generally I like to use walls/pillars to los dps and get a heal off I'm noticing a lot of time that works great and can heal almost forever. Other times I'm finding ranged and even mdps is hitting me constantly around corners/walls.

    Any other healers noticing this or figure out what differences might be were sometimes you break los and others you get hit?
    (0)
    Last edited by Draynar; 01-27-2014 at 10:46 AM.

  2. #2
    Player
    Quackley's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Draggy Beet
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    This game has ridiculous latency.

    There's really no reason for a game to have such ridiculous lag, but it'll probably never get fixed.
    If they even can fix it at this point.
    (0)

  3. #3
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    The game's net code is the real problem. If your opponent on his client sees you in LoS where you are actually out of LoS in your client. He can still hit you.
    (1)

  4. #4
    Player
    Draynar's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    34
    Character
    Draynar Amon
    World
    Excalibur
    Main Class
    Conjurer Lv 52
    Explains that, pretty brutal for healing when you can't even break los.
    (0)

  5. #5
    Player
    Pentara's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Pentara Warnerve
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    yea its pretty lame. another annoying thing is when you swiftcast/lustrate/benediction a heal onto someone hwho is nearly dieing and you see the numbers of the heal go off and it puts your shit on cooldown but they still die as though you never healed them
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    156
    Everything which was said before and that melees can melee you from 10m behind you...got to love the "fixed" netcode lol
    (0)

  7. #7
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Pentara View Post
    yea its pretty lame. another annoying thing is when you swiftcast/lustrate/benediction a heal onto someone hwho is nearly dieing and you see the numbers of the heal go off and it puts your shit on cooldown but they still die as though you never healed them
    I think benediction and lustrate have animation effect that is not even latency issue since it usually take land like 2 - 3 sec. So if some paladin stun on you u can not heal next 8 - 9 sec with benediction.
    (0)

  8. #8
    Player
    Kirschey's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Kirsche Verstal
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Everything stated in this thread makes me mad. I can't even count the number of times I've los'd behind walls with the dps pretty far behind me, been halfway through a cast and then hit by venomous shot or some other BS. It is intensely aggravating that LoS is a hit-or-miss chance depending on what the latency happens to be at the time.
    The problem with benediction going off on a person when they still have hp, seeing the animation, see the healing numbers, yet they still die...is what made me stop playing whm in pvp and use ezmode sch to get to rank 30.
    (0)