At this point I don't care what they add as long as they add more jobs fairly soon. Current pool of jobs is boring and one of the biggest pulls of FF11 and the FF franchise has been all the cool jobs.
At this point I don't care what they add as long as they add more jobs fairly soon. Current pool of jobs is boring and one of the biggest pulls of FF11 and the FF franchise has been all the cool jobs.
Last edited by MomoOG; 01-29-2014 at 03:50 AM.
Forget all your listed "conformist" classes. I want to see Japanese Businessman #9721 as a playable class. They would have the ability to all look the same in any crowd, always be mumbling something to noone, and make gil by hopping from crowded city to crowded city, asking every crafter they saw for advice and/or handouts.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.
Bump - be it a necro one.
I'd like to see a job like bard, in the sense that apart from ur GCD rotation, u have plenty of skills to keep u busy between gcds. maybe some skills that reset like bloodletter. I just love the busy feel of a bard that kinda neutralises the feel of the massive gcd which makes me find other classes less interesting to play. A sword or dagger wielding class would be great, as the game somehow does not have a sword dps!
7.BLU
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Umm... I'm pretty sure that your vote best aligns with: 7. BLUIf I could pick any class/job from the entire Final Fantasy franchise make it into this game, I'd probably pick this:
Freelancer (Advanced Job, Lv15 All Classes or something): Gains stat boosts based on other mastered jobs (Meaning completed their final Job quest), but never exceeds the best stats of any other Job. Allows usage of all possible cross-class skills along with adopting the skills, armor restrictions, and the role of the class whose weapon is equipped. Instead of having its own Job skills, it doubles the Cross-Class skill slots, effectively making it the single best option for anyone who values skill versatility over increased stats and skill synergy through specialization.
Lets be honest it was popular because of its ability to do so many different things. If they put BLU into 14 it would have like 15 abilities. Your "blue magic" that you capture from monsters would be done via instanced 100% guarantee to acquire fights, and the class would be so watered down in general that it would just disappoint us all.
I loved blue mage. But I am really torn about it being in 14 because there is a 99% chance they will turn it into an abomination.
Really were not much different than when XI started
XI started with 12
We started with 9
XI's ranger n bard are 1 job in XIV (bard) so 11
Really what were missing is RDM and THF
They added 2-3 jobs per expansion. So I'd expect to see a couple come the 1st expansion
I'm with the popular opinion represented on this poll.
We need/want RDM badly. A job that brings diversity in playstyle; the jack of all trades and the master of none. It would be easy to implement the melee and enhancing aspects of RDM, while the enfeebling spells will need a bit more thought.
Picture a class(Dualist) in XIV that can use weaponskills, white and black magic mildly and branches out into two jobs.
1) A Physical, assault focused power house -> Dark Knight
Using magic to strip foes of their vitality and absorb their strengths. Trades in their fencing agile and dexterous sword prowess for a heavier great sword and zero evasive abilities.
2) A Magical, Enhancing focused combatant -> Red Mage
Uses magic to enhance his own balanced combat style and is exceptionally good at enhancing the skills of other party members.
Haste and Refresh to name a few. Retains an acceptable melee level but its true value is the enhanced performance of the PT.
Blue Mage or Ninja in that order.
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