At this point I don't care what they add as long as they add more jobs fairly soon. Current pool of jobs is boring and one of the biggest pulls of FF11 and the FF franchise has been all the cool jobs.
At this point I don't care what they add as long as they add more jobs fairly soon. Current pool of jobs is boring and one of the biggest pulls of FF11 and the FF franchise has been all the cool jobs.
Last edited by MomoOG; 01-29-2014 at 03:50 AM.


Really were not much different than when XI started
XI started with 12
We started with 9
XI's ranger n bard are 1 job in XIV (bard) so 11
Really what were missing is RDM and THF
They added 2-3 jobs per expansion. So I'd expect to see a couple come the 1st expansion
Forget all your listed "conformist" classes. I want to see Japanese Businessman #9721 as a playable class. They would have the ability to all look the same in any crowd, always be mumbling something to noone, and make gil by hopping from crowded city to crowded city, asking every crafter they saw for advice and/or handouts.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.
Bump - be it a necro one.
I'd like to see a job like bard, in the sense that apart from ur GCD rotation, u have plenty of skills to keep u busy between gcds. maybe some skills that reset like bloodletter. I just love the busy feel of a bard that kinda neutralises the feel of the massive gcd which makes me find other classes less interesting to play. A sword or dagger wielding class would be great, as the game somehow does not have a sword dps!

7.BLU
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I'm with the popular opinion represented on this poll.
We need/want RDM badly. A job that brings diversity in playstyle; the jack of all trades and the master of none. It would be easy to implement the melee and enhancing aspects of RDM, while the enfeebling spells will need a bit more thought.
Picture a class(Dualist) in XIV that can use weaponskills, white and black magic mildly and branches out into two jobs.
1) A Physical, assault focused power house -> Dark Knight
Using magic to strip foes of their vitality and absorb their strengths. Trades in their fencing agile and dexterous sword prowess for a heavier great sword and zero evasive abilities.
2) A Magical, Enhancing focused combatant -> Red Mage
Uses magic to enhance his own balanced combat style and is exceptionally good at enhancing the skills of other party members.
Haste and Refresh to name a few. Retains an acceptable melee level but its true value is the enhanced performance of the PT.

Blue Mage or Ninja in that order.
personly i would have to chose BLU because it can still be done all they would have to do is limit you to how many spells you set just like in 11 i mean the point system was fine and blu had alot more spells then any other class there was just go look at the old wiki for 11 i never even managed to get every last one of them and i still had more then my whm rdm or blm and you had more freedom of custamazation to make the class your own bring it to life in your way and have fun no more meta that you have to follow and of corse i would love to still be dual wielding scimitars of corse that is just how its suposed to be
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