FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
but no one is forcing anyone to go into those 30 dungeons with 50 playersdont want you ruining the game for everyone lower than you. If it was just you doing it who cares, but it will be the rule rather than the exception.
If they limit drops it would be enough of a deterent for level 50s, but still allow people who just want to explore and see stuff to go in there and murder everything
thats the beauty of it
you can CHOOSE who is in your party still, or did they somehow take that option out of the game?
My XIVPad: http://xivpads.com?2031148
I am already 50. I don't need r30 gear to progress.
for the people with no jobs below the 30's yes. that option is taken out of the game.
its like an nba player wanting to compete in a junior high school game.A r50 going back and getting r30 gear isn't spoon feeding. That's like saying The Rock beating you in an arm wrestling match is being spoon fed a victory. He's bigger, badder, and stronger than you because he worked to get there. Don't get mad at the Rock because you can't be bothered to go out and lift a few weights.
If I just want to see an explore, why do I have to take 60 minutes to do it?dont want you ruining the game for everyone lower than you. If it was just you doing it who cares, but it will be the rule rather than the exception.
If they limit drops it would be enough of a deterent for level 50s, but still allow people who just want to explore and see stuff to go in there and murder everything
that majority are not in here stating that it should be scaled. if that's what they wanted to do that would be fine with me as i could have a challenge and help others. that is not what is happening and people are saying i should not be allowed to help them because my classes are too high or too low. i just don't see how if i enjoy helping another and that person comes and asks me for help that i should be told no i cannot go help them.would it not be fun to help him, and explore, while actually having some threats to your life? or having a clock ticking on your exploration? to have to do the content multiple times?
To have to fight some gatekeeper NM at the appropriate level to get to the room with the stunning waterfall view, and gold treasure chest?
Having the game put you at a level appropriate level, can add a lot more content, and entertainment than just running through it.
as the game stands most people dont know the tricks and weakness and strengths of many mobs in the game because it simply doesnt matter, because you can just outlevel 90% of the games content. The gatekeeper NM could be the most epic designed monster in the game with special abilities, limit breaks, heck it might be able to summon bahamut, but when the level 50 dude kills it in 3 hits, you would never see that.
people complain battle is boring, and easy, when a lot of that is because they are fighting the monsters when they pose no challenge, the worst part is SE seems to be continously promoting this, then claiming their focus is "Creating a battle system that fosters skillful play." and then caps sp at 10 levels, and allows you to steam roll monster design/placement and strategies by over leveling everything.
they should at the very least limit rewards based on levels in the party.
http://crystalknights.guildwork.com/
nope, the option is there
the option to not get in the way of those who dont want 50s in their group
people who only want to run with mid level players have that option
people who dont care what ranks people are have that option
My XIVPad: http://xivpads.com?2031148
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