Which is exactly what they think they are doing by not capping it.
so the solution is to add easy and hard mode (for higher ranks) not capping your level, but it is probably too WoW-ish that everyone is gonna cry more because we all know how hard people cry over WoW's terms.Making new content that is able to be played by ALL ranges of players is easier than constantly having to make new content over and over for specific rank ranges.
Creating one rank 30 dungeon and one rank 50 dungeon that are BOTH useful for rank 50 players takes a lot less time than creating one rank 30 dungeon (that is useless to rank 50 players) and two rank 50 dungeons.
having things planned means nothing until you know a timetable. I've seen all the "dungeons" that people have POS hacked into and we all know about Ifrit. But if this content doesn't come out until after summer or is pushed back even further then the current dungeon gear becomes more valuable.
this is fundamentally different, I dont think people are saying that the dungeon should be on a once a week timer, or that they shouldnt make any content for midlevel players, they are saying that you should not diminish the value of midlevel content by making it something level 50s mostly steam roll. This content will be of very limited value for midlevel players, and EXTREMELY hard to do at the right difficulty, someone mentioned jumping on their level 33 glad, your level 33 glad is way more powerful than the level 25 anything. They cant add challenge to content in such a high range. something that is supposed to be challenging to level 30 is generally not nearly as challenging as to a level 33, also if any sp is awarded, you are gimping the level 25 who the instance was made for.
people dont stay level 30 for long, in about a week, from leves, they can be 35 or higher
again, this is why we have difficulty sliders for leves
implement them for dungeons
problem solved
My XIVPad: http://xivpads.com?2031148
Unfortunately, you won't be soloing dungeons anytime soon: http://forum.square-enix.com/ffxiv/t...ated-%28Q-A%29
What the hell. Is that saying we HAVE to have 8 in order to do the R50 dungeon. I'm sorry, but that is really messed up. With dwindling server populations, getting a group of 8 on at the same time can be a real chore. What a terrible terrible decision if true (and translated properly).
againhaving things planned means nothing until you know a timetable. I've seen all the "dungeons" that people have POS hacked into and we all know about Ifrit. But if this content doesn't come out until after summer or is pushed back even further then the current dungeon gear becomes more valuable.
we HAVE the timetable for the next thing they are gonna add too
its whats beyond that we dont have a timetable for yet
My XIVPad: http://xivpads.com?2031148
How about if the class rank is 10 ranks about the dungeon rank then the player get no loot and exp?
This is a key point. When level capped content in CoP was introduced, there were already capped BCNMs in the game... they knew how to keep characters under cap. There was also no possibility of changing jobs in the middle of the fight, so the cap only needed to be applied and calculated upon entering a capped zone. Applying a cap is a little more complicated in FFXIV since we can change classes freely ( and I'm guessing they don't want to disable this ability ) and the level cap would have to be checked every time we did this.im not the one who says people wont use it(go look at some of the replies to my posts, its the pro cap people who say a slider wont work and people have to be forced into the challenge or it wont be any)
also, my biggest arguement for a slider, and not a cap, is that a slider is ALREADY CODED into the game and will take less work to implement into this then a level capping feature(which isnt in the game at all yet)
On the other hand, a one-time difficulty selection upon entering is very manageable, as it is already in the game for levequests.
My preferred approach though, is to include high-level passages and rooms. Just because the main content is geared for 25-30 doesn't mean there can't be deeper, more dangerous areas that provide a greater challenge and greater rewards.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.