If you seriously think that that is what we are in favor of, then you do not understand our position at all.According to this thread, this is the right way to do things:
- Rank 10, 1* levequests should be balanced for R50s, since a R50 can help a R10 friend do the leve for the reward.
- Wharf Rats should be balanced for R50s, since a R50 can kill them to farm bone chips for their R1 friend.
OR
- You cannot do a R10 levequest on a R50 job.
- You cannot attack a wharf rat on a R50 job.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Simply because level-sync is optional and won't be used UNLESS there is a greater reward at the end. Then again, level-sync REQUIRES you to have a lower level in your group as opposed to a cap (optional for better reward) doesn't have that restriction and offers replay value. Again I stress optional with better rewards since it will please both people who wants to steamroll the low content because its so fun to them, and the ones that want a challenged available to them with somethign to show for.
I know what a level cap is, thanks. What I am saying is that I am not going to waste all my time running through a dungeon repeatedly capped at lvl 30 just for some mid-level gear. If the dungeons were capped, I would simply ignore them.Are you under the impression that under a level cap system rank 50 players will not be able to enter a rank 30 dungeon? Because that's not what "level cap" means.
The "level cap" we are talking about would have your rank 50 character delevel to rank 30 for the time he is in the dungeon in order to maintain game balance since the dungeon was designed to be played with rank 30 characters.
then do it on your r30 jobsI COULD CARE LESS ABOUT ENDGAME CONTENT. If I want to do a R.30 dungeon and not have to steamroll through it I should be able to. If that means that SE needs to implement a voluntary Scaling system then so be it. But dont FORCE me into steamrolling a dungeon where I want to have a fun challenge.
YOU have that option
you dont have to force that down everyone elses throats though
we are not stopping you from doing it
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Its not about YOU. Its about what I MYSELF do in game. I personally don't want to be forced to steamroll a R.30 dungeon because I have all jobs above the recommended dungeon level.oh yes, personal attacks, love it
we arent against fun, we are against people forcing people to play certain ways
we ARE NOT ruining your fun by going through a dungeon on our 50s when we arent playing with you
you are just mad that we CAN do it
its all about opinions and your sense of morality, and the fact you want it to be a r50 dungeon when its not
No, people are upset because it will be played as though it was endgame by the community at large. Meaning those of us who try to form a PUG with our R30 will get three R25-30's together, then one of them will say, "wait i hav my r50 frend otw to pl us lol" and that's all she wrote.
Then run it as a rank 30! lol. For pete's sake. Are you familiar with how the armoury system in FFXIV works?I COULD CARE LESS ABOUT ENDGAME CONTENT. If I want to do a R.30 dungeon and not have to steamroll through it I should be able to. If that means that SE needs to implement a voluntary Scaling system then so be it. But dont FORCE me into steamrolling a dungeon where I want to have a fun challenge.
ok then if its about what YOU do in the game, why do YOU care what I do in the game?
if thats truewly how you feel, then you shouldnt care if i go through it on my 50
My XIVPad: http://xivpads.com?2031148
No rank cap was also a deception for me.
I had imagined caps would have worked even better than in FFXI since you can keep your usual gear and don't have to carry multiple sets of various ranks.
As people stated, and depending on final details, I would bet my house that the people building dungeon parties, even for the r25 one, will ask you for a r50 class to join them, and soon will ask for X or Y class because they're the most effective (add up both conditions and you will have some people left out and frustated since their X or Y class might just be rank 35).
Also, a cap would have helped balance SP from dungeon mobs, giving an additional alternative to grind sp. Everyone from 25 to 49 could have used dungeon to get decent sp for their class.
Sadly, my lowest fighting class is already 40 just by playing 4 hours efficiently every 2 days (which isn't hardcore or casual, just average imo). I wish I could experience challenge in more than 50% of the current content.
Anyway, back to fanboy mood, we'll find out once we get in !
Going to bring a bit of reason to this thread so people reading this will not have an annurism.
I understand that, those who wish to have this specific dungeon level capped, are looking for a unique and challenging experiences. The R30 dungeon would be more likely to offer this if all party members are the appropriate level. The actual degree of difficulty is unknown at this point, but it's safe to say 4 level 30s will have greater difficulty than any combination of higher rank classes. Capping the rank, therefore, would then keep the difficulty roughly the same.
First, I would like to say, there is not much preventing any player from playing this dungeon only as a level 30 class. The obvious reason others want to cap the dungeon for everyone is to control other players' playstyles. Not necessarily for nefarious reasons, but it is true if the degree of difficulty is not the same for everyone, there is a lesser sense of accomplishment by arbitrarily choosing to engage an encounter handicapped. But the fact is, it is more to prevent other players from doing something than from wanting to do something your own way, as noone is stopping you from collecting a group of r30 players and trying the dungeon. However, there are limitations; if experience is offered in this dungeon, eventually all your classes will outrank the dungeon and you will never be able to attempt the dungeon the way it was intended. Although it is possible to level multiple characters, it is impractical to expect players to constantly level characters and classes to do so. It IS unknown whether experience is offered at the moment, so it would be pointless to speculate any further to this point.
Now for players wanting to NOT have this dungeon be capped. Obviously every player has their own preferences, so it goes without saying that some or many players will want to 'steam-roll' through this dungeon. It is their preference, and it hurts noone outside of those who agree to group with them and those who feel their experience lessen others' own achievements. Not much more could be said to this point.
That said, this dungeon is intended to be a stepping stone. I don't believe it was intended to be seen as endgame content or some kind of dungeon for players to continually experience. More likely it will offer decent experience for r25-35 players and the chance to acquire gear to advance them into the higher levels. In short, it is an alternative to leves. The required 4 players for this dungeon make it optimal for a party of 4 to all be the appropriate level, as to maximize their SP.
In other words, the dungeon will be incentivized in a way that makes players want to be r25-35. However, if they choose to have a r50 in the group, they gain nothing other than a quicker run potentially at the cost of some SP. My point is, if you want a sustained challenge, look foward to the r50 dungeon, this r30 dungeon is intended to be something else entirely. ALSO consider the delays that would have been caused by implementing the code to restrict skills of a certain level and reduce the caps of characters. I think when you consider all these points and you still want a cap for the NON END GAME 'stepping stone' r30 dungeon for it's 'challenge' (that will already be diminished as its balanced for brand new r30 characters), and still wish for it to be capped; then you are most likely to biased in this particular situation to see clearly.
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