Page 4 of 82 FirstFirst ... 2 3 4 5 6 14 54 ... LastLast
Results 31 to 40 of 814
  1. #31
    Player
    EgweneALvere's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Egwene Alvere
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I really dont see the big deal in allowing 50's in the lower dungeon. You as a player can choose to have a Rank 50 in your group or not. If anyone is getting PL'ed thru a dungeon its because they allowed it. And if your character has no classes in that range anymore there is more than likely nothing in there you want anyways.
    (5)

  2. #32
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jennestia View Post
    There's absolutely zero reason to balance rank 10-30 content to be suitable for rank 50s. Not only does that make zero sense, it also hurts said rank 10-30 people because it would then be too much of a challenge for them despite the fact it was initially designed for them.

    Game balance in terms of MMO =

    Content for low levels
    Content for mid levels
    Content for high levels
    End-game content.

    That's proper balance, improper balance would be making everything a challenge to rank 50 no matter if it's rank 10 content. That's just on a content level, balance in other means (skills, stats etc) is a different beast altogether.
    he was saying proper balance for each level group, ie if you make content for level 30s, but let level 50s steam roll it, it isnt really content for level 30s anymore. Because most of the challenge and entertainment will fail when the level 50 dude joins your party, or when they guy who says man this is hard, let me switch to my level 50 pug and solo it.

    even for level 25-30 if they say the dungeons are supposed to be very hard, and they actually are, people will adjust the player required/reccomended level to say 35.

    "i know the minimal req is 25 guys, but its hard, we shouldnt go in till 35"

    90% of people did ffxi missions and what not 10-25 levels higher than it was reccomended, or got some high level to walk them through it.
    at least many of the end bcnms was capped.

    Anyhow this is their descion, doesnt make too much sense since they say they wanted to add challenge, but it aint the end of the world.
    (2)

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by EgweneALvere View Post
    I really dont see the big deal in allowing 50's in the lower dungeon. You as a player can choose to have a Rank 50 in your group or not. If anyone is getting PL'ed thru a dungeon its because they allowed it. And if your character has no classes in that range anymore there is more than likely nothing in there you want anyways.
    Why is Kokoroon's Darkmail, Conquistador Elmo, Venerer's Bracers, Seer's Cowl, ect ect ect all best in slot even for R50 jobs atm? Why were Lv.22 Strider Boots, Lv.7 Leaping Boots and Lv.1 Cassie Earrings all best in slot for Lv.50-75 for YEARS after they were released? Just because it has the moniker of "Level 30 Dungeon" does not necessarily mean the gear is going to be replaced like in WoW. From XI that is not how SE has rolled the last 10 years.
    (4)

  4. #34
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Richard View Post
    Why is Kokoroon's Darkmail, Conquistador Elmo, Venerer's Bracers, Seer's Cowl, ect ect ect all best in slot even for R50 jobs atm? Why were Lv.22 Strider Boots, Lv.7 Leaping Boots and Lv.1 Cassie Earrings all best in slot for Lv.50-75 for YEARS after they were released? Just because it has the moniker of "Level 30 Dungeon" does not necessarily mean the gear is going to be replaced like in WoW. From XI that is not how SE has rolled the last 10 years.

    Because the new Dev Team designed better gear than the old team. But to think that this r30 gear is going to be the best for all time, ESPECIALLY with the release of a r50 dungeon is naive at best.

    That is not to mention that ALL the gear you listed is dropped off world NMs, INCLUDING THE FFXI ITEMS. R75s were camping Leaping Lizzy just like level 30s. What point are you trying to prove there?
    (0)

  5. #35
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jennestia View Post
    There's absolutely zero reason to balance rank 10-30 content to be suitable for rank 50s. Not only does that make zero sense,
    That's not what I was saying. You balance rank 30 content for rank 30 players, and you balance rank 50 content for rank 50 players. Then, the only way to prevent rank 50 players from overrunning the rank 30 content is to put level caps in place like there were in FF11.



    Of course you don't design rank 30 content for rank 50 players that would be stupid and that wasn't what I was talking about at all.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #36
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Seif View Post
    Well at least they got that part right. I loved it when they removed caps in XI.

    It's just so fun to think of a way to solo a dungeon with time and patience and proper planning.


    Oh yeah 60min? Well in XI that was fun... in XIV probably impossible due to this game offering no freedom whatsoever like past FF games.
    lol planning? soloing lvl 25/30 dungeon at lvl 50 has nothing to do with planning. 20 lvl above a mob makes you a god in this game. It wont be a challenge... removing cap in FFXI was ok for some people but at the same time it killed the remaining bit of challenge the game had til cap. What a great decision...

    The no-challenge policy is what kills all mmos. No dev team, not even blizzard can pop out content as fast as even the casual gamer has finished it. And most of the dungeons, raids have no replay value, especially if not capped.

    Its less challenge then any offline rpg but at the same time lacks the content these games have.
    (1)

  7. #37
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Richard View Post
    CoP was the golden age of MMOs, a real feel of adventure and accomplishment, good rewards at the end and a real engaging story.
    (4)

  8. #38
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Richard View Post
    They already confirmed there will be no scaling. Read the OP....
    I did read the OP, but thanks. It confirms there will be no scaling of player levels. It says nothing about the scaling of the enemy levels/content. Why don't you read the OP, oh wait.. it was your post!
    (2)

  9. #39
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheVedis View Post
    if they want the challenge they can run it on their 30
    but you cant tell them they arent allowed to make it easier by doing it on their 50

    every player has the right to play the dungeon how they want according to the rules of the dungeon, not the "opinions" of what other players are going to want to do

    much like leve failing
    or grade 10 fishing
    It's these rules that we're bitching about. This 25 dungeon will be obsolete as fast as the NMs they added in the last major patch. Game doesn't need content that becomes obsolete within a week because the developers can't create new content fast enough. After a week you're back to leve grinding and boredom. Hopefully they get things right with the 50 dungeon, I don't know how many people will sit around waiting more months with nothing to do for the next content.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    There is a possibility here that is being overlooked.

    Rank 25 is the minimum level for the first dungeon.
    Presumably, the main goal is achievable by ranks 25-30.

    This does not rule out side paths with powerful optional bosses for higher level players.
    (0)

Page 4 of 82 FirstFirst ... 2 3 4 5 6 14 54 ... LastLast