Results 1 to 9 of 9
  1. #1
    Player
    Ninjaii's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50

    Highest Tier Tomestones should be earned Job-Specific

    I'd like to propose that whatever Tomestones are the highest tier in any period of the game's life to be job-specific acquisition. It seems silly to 'earn' best-in-slot gear for a role that you never play.

    The main things I've noticed about the game not quite filling it's potential to me all seem to revolve around the same thing. People being on jobs they have no idea how to play, but they have 'best-in-slot' gear; people logging in on Mondays getting their lock-out caps and disappearing til the next Monday, and people with multiple jobs being unable to play a diversity of roles because the lockout system caters to people who intentionally role-lock themselves.

    If you make it to where people can only earn a job's tomestone gear by playing that role in the content the tomestones are earned in it would substantially eliminate all four of these issues.

    For the first point, you actually feel like u are earning that job's best gear by working as that job.

    Secondly, people would show they have enough knowledge of how the job works by being able to complete the content on the job that awards the tomestones.

    Thirdly, it keeps people busy through the week if they desire to earn the tomestones for multiple jobs. For example, say the cap is 200 tomestones. You play one job and get your 200 tomestones for that job, you would also be able to earn the 200 tomestones for any other job you are able to complete the content for during the week so you're looking at increasing the amount of time needed each week to 'cap' your tomestones 2x's through 9x's as much time as would be needed for a single job by going after multiple jobs. So instead of capping in 2 days and disappearing for the rest of the week, a player would have motivation to play substantially longer each week to work on different jobs.

    Fourth point, everything in the game currently end-game is based on the same generic lock-out system and people who want to enjoy more of a diversity of the content by playing different roles are at a disadvantage accrual-wise compared to players who refuse to do anything but role-lock themselves to a specific role for all content. If you make the acquisition of the best-in-slot tomestones job-specific, people who play a single role do not accrue any slower gear for that specific job than those that play a diversity, but it gives people who desire to play a diversity of roles an ejnoyable reason to do so.
    (13)
    Last edited by Ninjaii; 01-28-2014 at 07:42 PM.

  2. #2
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    u deserve a likey
    (2)

  3. #3
    Player
    Ninjaii's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50
    lol too bad it's just going to fall into the forum abyss...
    (1)

  4. #4
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I respectfully disagree.
    (3)

  5. #5
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    solves the problem of people just logging in once a week
    (0)

  6. #6
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axidrain View Post
    solves the problem of people just logging in once a week
    First let me say, I agree that jobs should have their lockout, with maybe a global lockout on how many jobs you can "level a week", like dailies.

    But having said that. This will cause a whole new problem, especially for the majority that do not have static groups/everything.

    There already is a lack of tanks and healers. By getting people to play the class they want to level, the tank and healer population dfing/pdfing will drop very sharply.

    In an environment that is already takes healers long and DPS forever to find groups, forcing people to play specific classes is not a good solution.
    (0)

  7. #7
    Player
    Ayamia's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    204
    Character
    Teramia Miraelis
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by gadenp View Post
    First let me say, I agree that jobs should have their lockout, with maybe a global lockout on how many jobs you can "level a week", like dailies.
    Fatigue system from 1.0 says hello.
    (0)

  8. #8
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    the point isn't to play through the week its to get you to sub another month if they make it so in 2 months you can have all classes you only sub for 2 months with how it is you would need 2 months per class to get full end game gear making you sub more. (this example isn't based off current rate of getting end game gear its just an example)

    now my second point against this is, gear you only need ilvl 70 that means dl will let you into all content in the game the only content you wouldn't be able to do is t5 at worst.
    but then with 2.2 and no more myth cap and farmable coil t1-5 i90 will be the new dl meaning get full i90 and you can then do all content with all classes.
    (now how loot lock outs on coil and myth haven't been stated yet but yoshi p has been saying when better gear comes out they will let the old content be unlocked)

    so in the end it will be the same you can only gear 1 class at a time in the very best but you would be able to do any content with any class with the best farmable tomes.

    the best gear in game is more vanity then needed this is a pretty casual game.
    (0)
    Last edited by Musashidon; 01-28-2014 at 08:20 PM.

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    This is so true. Playing as a new class feels like cheating sometimes.
    (0)