Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 40 of 48

Hybrid View

  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by weeble View Post
    just giving an option to scale it up or down does not help, less the rewards are better. no ones scales there leves to star5. there needs to be a real reason for it or no one will do it. most people in ffxi didn't even do there side quests, specially ones that took some work and party play for the mini bosses just cause not a good reward. they were fun to do. but yeah a reward for completing all like in assault captain would be great.

    i've said this in other threads but since this is dev taged i'll add my ideas too, i'd for one like to see lots of things caped, from dungeons, mission battles and even side quests.

    maybe give quests and missions sets(like3-4quests or missions = a set) ..maybe even like wotg quests they were linked to the missions. and give a reward at end of each set that can only be gotten by this, materia that depletes, gear that is unrepairable. specially for missions this would alow for replay value and keep new players who need this with others to do them with for long time.

    last suggestion i have witch i dunno if will work but i don't see why not. having multiple server types for pve mmo's like ffxiv. mmo pvp games have multiple types of servers as well but pve kinds could cater to the different types of game play people like in there pve mmo's. from grinds, or caps.. no grinds, party play vs solo. can easily make all happy and not lose costomers of either side.
    Good ideas in there ^^

    Making seperate server would just be more of a hassle and divide the population even more though. Making those cap optional would allow for both side to be happy while still have more people on the server.
    (0)

  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by weeble View Post
    just giving an option to scale it up or down does not help, less the rewards are better. no ones scales there leves to star5. there needs to be a real reason for it or no one will do it. most people in ffxi didn't even do there side quests, specially ones that took some work and party play for the mini bosses just cause not a good reward. they were fun to do. but yeah a reward for completing all like in assault captain would be great.
    Maybe I don't understand, but I scale my leves to 5. The gil rewards aren't much better, but the SP is.
    (0)

  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by normalforce View Post
    Maybe I don't understand, but I scale my leves to 5. The gil rewards aren't much better, but the SP is.
    Unless you are a R45 player doing R30 based leves, there is no real reason to 5-star leves since the SP caps out.
    (0)

  4. #4
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by normalforce View Post
    Maybe I don't understand, but I scale my leves to 5. The gil rewards aren't much better, but the SP is.
    Yeah for the SP since the goal of leves is ultimately the SP. Let's say that a dungeon drops items/currency/reputation w/e, but that there is a reward attached to the fact that you do the dungeon. If putting it 5 stars does not increase the reward but just increases the difficulty of the monsters, no one will actually impose that handicap that will potentially hurt the reward they will get. Risk vs. reward. If greater risk is not providing greater rewards, the common sense is to not waste effort on it and just go the easy way.
    (1)

  5. #5
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    In the light of all the controversy with those cap threads, I am bumping my thread to keep this viable solution visible and maybe get the dev's attention.

    more "likes" if you agree would also be welcomed.
    (1)

  6. #6
    Player
    Lyndria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Xihcsr Atra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    There definitely needs to be something in place to regulate challenge/rewards or create an upper limit. So r25 and r45 are the minimum requirements?

    - so potentially all of my r30+ classes get automatically screwed out of a challenge. I definitely know people with all r30+ classes....sucks for them. r25 dungeon is now a waste =/
    - no hope of mid ranks entering r45 content soon. (not too big of a deal, but still missed out on doing the r25 stuff with that class in a "fun" way)
    - forces the player to make-up their own challenges. (w00t, just beat r25 place solo and naked on my r50. where's my achievement SE!?)

    If specific content is optimized for r25/r45 lets keep it that way, or within +/- 5 ranks, however they want to do it. Especially since our options are limited. This isn't WoW with 3-4 different dungeons to choose from every 10 lvls. I can understand lifting a cap maybe after there are a crap ton of options for content like this.

    Hate making throw backs to ffxi, but gear-sync'ing was pretty revolutionary. Would be sweet if I could take my lvl 43 mrd into the r25 dungeon and experience it on how it was meant to be played.
    .....Screw gear-sync, I'd buy all new gear for that lvl over again just to do the dungeon.

    It's like Halo, the game is meant to be played on Heroic, but since all you have is a r50 class, the only option of play is Easy Mode.
    (3)

  7. #7
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyndria View Post
    There definitely needs to be something in place to regulate challenge/rewards or create an upper limit. So r25 and r45 are the minimum requirements?

    - so potentially all of my r30+ classes get automatically screwed out of a challenge. I definitely know people with all r30+ classes....sucks for them. r25 dungeon is now a waste =/
    - no hope of mid ranks entering r45 content soon. (not too big of a deal, but still missed out on doing the r25 stuff with that class in a "fun" way)
    - forces the player to make-up their own challenges. (w00t, just beat r25 place solo and naked on my r50. where's my achievement SE!?)

    If specific content is optimized for r25/r45 lets keep it that way, or within +/- 5 ranks, however they want to do it. Especially since our options are limited. This isn't WoW with 3-4 different dungeons to choose from every 10 lvls. I can understand lifting a cap maybe after there are a crap ton of options for content like this.

    Hate making throw backs to ffxi, but gear-sync'ing was pretty revolutionary. Would be sweet if I could take my lvl 43 mrd into the r25 dungeon and experience it on how it was meant to be played.
    .....Screw gear-sync, I'd buy all new gear for that lvl over again just to do the dungeon.

    It's like Halo, the game is meant to be played on Heroic, but since all you have is a r50 class, the only option of play is Easy Mode.
    +1 to this. I'm all up for SEs giving me choices. And if they ever get around to implementing an achievement system, here are some of the challenges they could setup:
    • Fastest time to beat dungeon X (level 25 dungeon) at level 50: yy:zz
    • Fastest time to beat dungeon X at level 40: aa:bb
    • Some other combination of level and/or jobs (fastest time with PUG, etc.)
    • Smallest party size to beat dungeon X (level 25 dungeon) at level-sync 20: 6
    • Etc.
    (1)

  8. #8
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    I know this doesn't need a bump since it's practically at the top but ... BUMP! And um ... how come none of the devs have commented on this? Have they even seen it? Bayohne, are you ignoring this small part of the world? :/ You're usually pretty good at bringing us news we want to see (from what I've seen anyway) so what about on this? I do remember a post by Bay saying that the dungeons will be difficult regardless of level (that's the impression I got anyway) so how is this?
    (0)

  9. #9
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Xeak View Post
    I know this doesn't need a bump since it's practically at the top but ... BUMP! And um ... how come none of the devs have commented on this? Have they even seen it? Bayohne, are you ignoring this small part of the world? :/ You're usually pretty good at bringing us news we want to see (from what I've seen anyway) so what about on this? I do remember a post by Bay saying that the dungeons will be difficult regardless of level (that's the impression I got anyway) so how is this?
    Although I am in no position to say what is going to be for sure, I think when they say challenging is that the dungeons will be challenging for the level intended, once you out-level it I don't expect it to be challenging. Unless they are hiding a scaling factor that will keep it hard regardless of the average level of the group (they did say for balancing reason they had to keep the requirement of either 4 or 8 people).

    Also, Bayohne did say in another thread regarding level capped instances that they were not going to be capped and that there was no plan for that right now, I don't think he will come back and comment here, even if it's a slightly different subject and more of a suggestion for future content.

    I still think this is one of the most reasonable suggestion regarding risk vs reward and the need for bigger challenges on top of allowing achievements to be put in the game, even get rewards for some achievements since everyone would need to complete them in a fair way.
    (0)

  10. #10
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    Oh yeah, I had forgotten about the post he made about level caps. And I do hope there's a scaling factor for average party level. Of course that seems unlikely, but SE might surprise us for once. *holds breath* Actually that might kill me >< lol
    (0)

Page 4 of 4 FirstFirst ... 2 3 4