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  1. #1
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Rentahamster View Post
    Huh? Doing a low level dungeon when you are uncapped is going to be easier because you are 25 levels above the monsters.
    Yup, therefore just giving the normal drops (like level 30 gears). So no harm done.

    If on the other hand you do it while under the cap, you have a chance to get novelty/fun items for show OR they can go further and reward HQ version of the gears, so if you are running it to gear your lower class, you have an incentive to run it under the cap and not just going the easy way and one shot everything on your level 50.
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  2. #2
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    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    Yup, therefore just giving the normal drops (like level 30 gears). So no harm done.

    If on the other hand you do it while under the cap, you have a chance to get novelty/fun items for show OR they can go further and reward HQ version of the gears, so if you are running it to gear your lower class, you have an incentive to run it under the cap and not just going the easy way and one shot everything on your level 50.
    Oh now, that you edited your OP, I see what you mean. You added the HQ stuff, so that would then indeed be more rare, powerful, and valuable to reflect the effort needed to complete the dungeon the hard way.
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  3. #3
    Player
    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Quote Originally Posted by Rentahamster View Post
    Oh now, that you edited your OP, I see what you mean. You added the HQ stuff, so that would then indeed be more rare, powerful, and valuable to reflect the effort needed to complete the dungeon the hard way.
    Yup that's what i meant. I think it would give more options and please every type of player. Rewarding players accordingly. And either you are casual or "hardcore" as some likes to put it, it will still be available for everyone. Casuals are entitled to challenging content and appropriate rewards as well.
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  4. #4
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    the lvl cap to the low one should be the starting point for the high one. It would be lame if you were stuck in the middle and not able to enjoy one of the only things to do in the game. Also the dungeons should automatically adjust mob lvls according to the party much like the leve star system but without the player being able to select to keep it challenging.
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  5. #5
    Player
    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by syntaxlies View Post
    the lvl cap to the low one should be the starting point for the high one. It would be lame if you were stuck in the middle and not able to enjoy one of the only things to do in the game. Also the dungeons should automatically adjust mob lvls according to the party much like the leve star system but without the player being able to select to keep it challenging.
    Adjusting the difficulty level automatically would need to come with appropriate rewards for it to work, because then there would be no point to have a hard dungeon rewarding level 30 stuff when you are 50. And the cap having to be the entry point of the next is only true for now but you have to keep in mind that this game will have more than 2 dungeons at some point. Maybe they will make one for every 10 levels, who knows.
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  6. #6
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    or instead of it being automatic have a star system where the best gear can be obtained through five star runs.
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  7. #7
    Player
    Perrin_Aybarra's Avatar
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    Character
    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by syntaxlies View Post
    or instead of it being automatic have a star system where the best gear can be obtained through five star runs.
    Yes, but then at one point you will still out-level the content and remove the replay value of the content they worked hard to put in. Enabling people to steamroll through a low level dungeon and get gears from it for their lower class is bad design really. Capping can be better designed and last longer than Increasing the difficulty.
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  8. #8
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    also there could be a lvl cap system where your rank gets dropped 30 even though you are 40 when you enter the dungeon.
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  9. #9
    Player
    Perrin_Aybarra's Avatar
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    Character
    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by syntaxlies View Post
    also there could be a lvl cap system where your rank gets dropped 30 even though you are 40 when you enter the dungeon.
    Yeah this is what this is about, only that it would be optional so that no one is "forced" to do it but would be rewarded for doing it.
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  10. #10
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    And everything i am saying are just general ideas of the top of my head. It is up to the dev team to take these concerns and put implement something that will be fair, rewarding, and challenging for everyone. Id say that those are the greatest concerns everyone has.
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