Quote Originally Posted by syntaxlies View Post
the lvl cap to the low one should be the starting point for the high one. It would be lame if you were stuck in the middle and not able to enjoy one of the only things to do in the game. Also the dungeons should automatically adjust mob lvls according to the party much like the leve star system but without the player being able to select to keep it challenging.
Adjusting the difficulty level automatically would need to come with appropriate rewards for it to work, because then there would be no point to have a hard dungeon rewarding level 30 stuff when you are 50. And the cap having to be the entry point of the next is only true for now but you have to keep in mind that this game will have more than 2 dungeons at some point. Maybe they will make one for every 10 levels, who knows.