Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Another day, another bump ^^

    I think that those who vote against having a cap on the cap poll should consider this compromise.
    (0)

  2. #32
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Added dev1079 tag to this post.

    I just don't understand these dungeons. We've got this star system for leves that allows us to scale the difficulty of the battle by adjusted the level of the spawn creatures. But, from what I've read, they aren't planning to implement something like that for the dungeons?

    Would it be too difficult to scale the dungeon based on either the number of stars selected or automatically to the highest level player in the group? That way, the mid level people still get a mid level dungeon while the high level people technically get two dungeons.

    That said, I do like the idea of level syncing. If by the time my friend starts playing and most of my jobs are capped out, there's not much I can do with him except power level him.
    (0)

  3. #33
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by normalforce View Post
    That said, I do like the idea of level syncing. If by the time my friend starts playing and most of my jobs are capped out, there's not much I can do with him except power level him.
    Yeah, that's why dungeon scaling (like the star system or adjusting itself to the highest member) would not solve this. Either will just leave powerleveling the only outcome and robbing the lower level from his experience of the game. Syncing the higher level to the cap level gives you the chance to help lower level friend (or strangers) while leave the challenge as it was designed.
    (0)

  4. #34
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    bumping again for rep's attention
    (0)

  5. #35
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    Yeah, that's why dungeon scaling (like the star system or adjusting itself to the highest member) would not solve this. Either will just leave powerleveling the only outcome and robbing the lower level from his experience of the game. Syncing the higher level to the cap level gives you the chance to help lower level friend (or strangers) while leave the challenge as it was designed.
    Yea, I wasn't suggestion that dungeon scaling would solve the issue of higher level character from just plowing through the lower level dungeons. But rather, dungeon scaling can help turn a level 25 dungeon into a much more challenging (and maybe satisfactory) affair to players with higher level jobs. In effect, they would get two challenging dungeons to play with, while the lower level players would just have the one.
    (0)

  6. #36
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Seeing as how the poll thread have most people in favor of a level cap on the dungeons, this should be instituted just so that everyone can have their cake and eat it too.

    Play dungeon at capped level = get good items

    Play dungeon at level over cap = get normal items

    is a good compromise that keeps the risk/reward ratios in check and balanced.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #37
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    At least, even if we know that this ain't going to happen with those 2 upcoming dungeons, maybe it can get through to the devs that most people would like this cap business and maybe they can work something out, maybe like this optional cap suggestion, for the future contents.
    (1)

  8. #38
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    just giving an option to scale it up or down does not help, less the rewards are better. no ones scales there leves to star5. there needs to be a real reason for it or no one will do it. most people in ffxi didn't even do there side quests, specially ones that took some work and party play for the mini bosses just cause not a good reward. they were fun to do. but yeah a reward for completing all like in assault captain would be great.

    i've said this in other threads but since this is dev taged i'll add my ideas too, i'd for one like to see lots of things caped, from dungeons, mission battles and even side quests.

    maybe give quests and missions sets(like3-4quests or missions = a set) ..maybe even like wotg quests they were linked to the missions. and give a reward at end of each set that can only be gotten by this, materia that depletes, gear that is unrepairable. specially for missions this would alow for replay value and keep new players who need this with others to do them with for long time.

    last suggestion i have witch i dunno if will work but i don't see why not. having multiple server types for pve mmo's like ffxiv. mmo pvp games have multiple types of servers as well but pve kinds could cater to the different types of game play people like in there pve mmo's. from grinds, or caps.. no grinds, party play vs solo. can easily make all happy and not lose costomers of either side.
    (1)

  9. #39
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by weeble View Post
    just giving an option to scale it up or down does not help, less the rewards are better. no ones scales there leves to star5. there needs to be a real reason for it or no one will do it. most people in ffxi didn't even do there side quests, specially ones that took some work and party play for the mini bosses just cause not a good reward. they were fun to do. but yeah a reward for completing all like in assault captain would be great.

    i've said this in other threads but since this is dev taged i'll add my ideas too, i'd for one like to see lots of things caped, from dungeons, mission battles and even side quests.

    maybe give quests and missions sets(like3-4quests or missions = a set) ..maybe even like wotg quests they were linked to the missions. and give a reward at end of each set that can only be gotten by this, materia that depletes, gear that is unrepairable. specially for missions this would alow for replay value and keep new players who need this with others to do them with for long time.

    last suggestion i have witch i dunno if will work but i don't see why not. having multiple server types for pve mmo's like ffxiv. mmo pvp games have multiple types of servers as well but pve kinds could cater to the different types of game play people like in there pve mmo's. from grinds, or caps.. no grinds, party play vs solo. can easily make all happy and not lose costomers of either side.
    Good ideas in there ^^

    Making seperate server would just be more of a hassle and divide the population even more though. Making those cap optional would allow for both side to be happy while still have more people on the server.
    (0)

  10. #40
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by weeble View Post
    just giving an option to scale it up or down does not help, less the rewards are better. no ones scales there leves to star5. there needs to be a real reason for it or no one will do it. most people in ffxi didn't even do there side quests, specially ones that took some work and party play for the mini bosses just cause not a good reward. they were fun to do. but yeah a reward for completing all like in assault captain would be great.
    Maybe I don't understand, but I scale my leves to 5. The gil rewards aren't much better, but the SP is.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast