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  1. #1
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51

    White's the new Purple - A look forward

    Currently, the Highest iLevel item is 95.

    As we know, the level cap is 50.

    This already gives us a 45 level gap between gear, and player.

    With 2.2 coming, the current best guess is iLevel 110-115 gear.

    The devs have stated that a character level increase will happen someday.

    -----------------------------------------------------------------------------------------------------

    How will this be handled?

    (using current gaps)
    Assuming they bump it to 100 (SE has been a fan of even numbers lately)
    Will they just skip adding gear in-between?

    Why farm/buy character-level 70 gear, when someone already is full i90?

    Or will they maintain the gaps, and release c70-i115 gear to use until you level enough to use c100-i150 gear?

    For that matter, why do we have gear that is 40 levels ahead of character level, if they plan on raising the level cap.

    If they don't plan on raising the level cap, why have a level cap?

    Why not have all stats and skills at lv1, and track all progression through iLevel?

    The way they have it now, more levels is just a pointless grind.

    And NPC buyable white gear of the future will be i100, and better than allagan/zenith.

    The longer we go without raising the level cap, the larger the gap will be between Character level and Item Level.

    By the time character levels increase, we could in theory be wearing i200 gear...
    (4)
    Last edited by Kazamoto; 01-27-2014 at 11:58 PM.

  2. #2
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    I'm of the opinion that it's probably a bit too early to be getting nihilistic because of power creep.
    (6)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I think you're forgetting one important point: character level is in no way tied to item level. Item level is also not tied to the level required to equip it.

    So besides having stat inflation, there's no immediate problem to having a item level 200 piece that can be equipped by a level 50 character.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    As someone else said, the levels aren't connected. In the years to come, you can expect to see item levels go far beyond job level. By the time we are nearing level 100, we will probably be using i1000 items.

    But the game will be designed to scale that way. Enemies will be adjusted according to the equipment players are expected to have. And when the level cap is increased, they will have to add more i50-i100 items that are much easier to obtain than what we have currently. If the cap is raised to 60, you cannot expect new players who reach 50+ to go after the hard to obtain items we are using today.
    (0)

  5. #5
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Yes, as pointed out they aren't connected.

    The problem isn't Ilevel power creep. The problem is that gear is nothing but stat tokens.

    Once the vanity system is in game, gear might as well just be numbered tokens with Ilevel telling you token power. You can use vanity slots for appearance.

    Itemization in this game is one of the most bland and boring systems I have ever seen.
    (4)

  6. #6
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    They can also rebalance/reset ilvl periodically, as they've already shown.. So if the gap gets too large, just reset the lower stuff that won't matter so much anymore.

    Quote Originally Posted by ApolloGenX View Post
    Itemization in this game is one of the most bland and boring systems I have ever seen.
    I've seen worse..
    (0)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ruethryl View Post
    They can also rebalance/reset ilvl periodically, as they've already shown.. So if the gap gets too large, just reset the lower stuff that won't matter so much anymore.



    I've seen worse..
    City of Heroes was literally tokens and was more interesting to me than this- at least they embraced it and didn't try to tart it up as something it wasn't.

    Quote Originally Posted by Kazamoto View Post
    The problem is not so much in the fact that a lv50 is wearing i200,

    The problem is, when that lv50 hits lv60/100 (new cap) What incentive is there for that player to aquire the new gear equipable by a lv60 character, unless that gear is a of a higher iLVL than what he/she is currently wearing.

    If cap went to 100 tomorrow, we wouldn't NEED any new gear until lv91, unless gear followed the +45 gap the whole way up.

    WTF are you talking about? Gear will continue to inflate... lvl 95 gear will be ilevel 200 +. Character levels and iLevel have nothing to do with each other- Ilevel will continue to go up. Stop confusing the two. Ilevel is about how many stat points are on the item, not what level you should be using it.
    (1)
    Last edited by ApolloGenX; 01-28-2014 at 12:59 AM.

  8. #8
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by ApolloGenX View Post
    WTF are you talking about? Gear will continue to inflate... lvl 95 gear will be ilevel 200 +. Character levels and iLevel have nothing to do with each other- Ilevel will continue to go up. Stop confusing the two. Ilevel is about how many stat points are on the item, not what level you should be using it.
    White gear iLVL is the same as its equip level. Most dungeon gear and the aetherial pink gear is equip level +1 or 2.



    This means a level 70 equipable white gear, would be ilevel 70.
    70 equipable aetherial gear would be 73, being generous.

    This means CT gear would be flat out better than any White-Pink-Green until lv80 equipable.

    So yes, Item level and Character level have something to do with each other.

    http://xivdb.com/?item/1617/Doctore%27s-Scimitar
    i22
    c20


    If there were a dungeon green for lv70 players, it would be:
    i72
    c70

    Which means it would be pointless, unless they skewed the numbers and further broke gear progression.
    (1)

  9. #9
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kazamoto View Post
    White gear iLVL is the same as its equip level. Most dungeon gear and the aetherial pink gear is equip level +1 or 2.



    This means a level 70 equipable white gear, would be ilevel 70.
    70 equipable aetherial gear would be 73, being generous.

    This means CT gear would be flat out better than any White-Pink-Green until lv80 equipable.

    So yes, Item level and Character level have something to do with each other.

    http://xivdb.com/?item/1617/Doctore%27s-Scimitar
    i22
    c20


    If there were a dungeon green for lv70 players, it would be:
    i72
    c70

    Which means it would be pointless, unless they skewed the numbers and further broke gear progression.
    It is a coincidence. Item level has literally nothing to do with player or equip-able level. It is just the system that dictates the allowed amount of total stats, and how they can be budgeted, on the item. If the player level/equip-able level ever match up with the ilvl it is simply a coincidence.

    For example we can take a look at a couple weapons from WoW.



    http://www.wowhead.com/item=18822

    http://www.wowhead.com/item=19364

    http://www.wowhead.com/item=22691

    Now, all of these are level 60 weapons, but the only one with an ilvl even close to 60 is the first one. This is because as the strength of the weapons goes up, so does the ilvl. The ilvl increases to make room for more stats. It is entirely independent of character level. Early on in a game's life you will notice ilvls similar to character level/equip-able level, but that is only because of how the math works out. If you look at examples of ilvl anywhere you'll notice the trend.

    It starts off low, to keep stats low, and then as you get closer to the level it begins getting further and further away from any supposed relation to the character's level. This happens because the two are not related at all. It has always been this way, though ilvl has not always been visible to the players.

    In fact, you're better off looking at is as just the level of the item, completely independent of every other factor. It is solely there to determine the stats and possible budgeting of a given item.
    (1)

  10. #10
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kazamoto View Post
    White gear iLVL is the same as its equip level. Most dungeon gear and the aetherial pink gear is equip level +1 or 2.
    Shortened^for char limit

    You do know the devs can assign any item level they want to new gear when it's released, right?
    That they can put on a higher item level for whites based on the wearable level, right?
    It isn't a hard thing to grasp. They don't need to limit themself like previous gear has been. The white/pink/green gear etc were balanced as they are currently based on the current endgame gear.
    You also seem to ignore the fact that some of the item level 90 gear is green.

    They can easily set the item level at whatever they want for level 51+ gear to accommodate whatever the highest item level is at 50.
    Though that being said, the best gear at 50 would still be better than lower tier 51-60 gear for example because of the difficulty in obtaining them. But getting better than it won't take long once you hit the new cap.
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

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