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  1. #11
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Why crank it up to 11? Why don't you just make 10 louder?
    (1)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  2. #12
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by CYoung187 View Post
    I'll just wait until next year and get my i200 armor

    Quote Originally Posted by Arkghyom View Post
    Brace yourselves for ilvl 9999 gear.
    Please look forward to it.









    -----------

    Side note, why would they ever need to update the level cap, if the gear keeps climbing like this?

    Gear is already 40-45 levels higher than the characters at this point.

    So lets say they up the level cap to 75, or 100 today.

    They would still be wearing the I95 gear, but people would be bitching about having to 'grind' the exp.

    Yoshi mentioned that the level cap would go up in the future. But iLevels should only outpace actual levels by 5ish until you hit your final level cap.

    FFXI took ages to get to a lv99 cap. And only once the cap had increased to its final amount, did Ilevel gear start coming out.

    If iLevel 110+ gear comes from this next patch, what would be the point in increasing the character level at that point?

    For that matter, why did we have to level to 50 in the first place? Why not just give us all abilities at lv1 and base progression on gear.
    (1)
    Last edited by Kazamoto; 01-27-2014 at 11:24 PM.

  3. #13
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Kazamoto View Post
    For that matter, why did we have to level to 50 in the first place? Why not just give us all abilities at lv1 and base progression on gear.
    /shakeshead

    Because gear is the only thing that matters I suppose.
    (0)

  4. #14
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kazamoto View Post

    For that matter, why did we have to level to 50 in the first place? Why not just give us all abilities at lv1 and base progression on gear.
    Because leveling is there to teach you how to play. Basically a giant tutorial that eases you into your role.
    (2)

  5. #15
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kazamoto View Post
    Side note, why would they ever need to update the level cap, if the gear keeps climbing like this?
    For that matter, why did we have to level to 50 in the first place? Why not just give us all abilities at lv1 and base progression on gear.
    Because character levels and item levels are a simplistic and visible aspect of your character's power, and it's long been an established norm in RPG to use these numbers to make players feel stronger.

    What you're asking there is perfectly valid questions, and the answer would be that levels is a base design aspect of this game, that's the only reason we have it.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #16
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Fayto View Post
    Because leveling is there to teach you how to play. Basically a giant tutorial that eases you into your role.
    See FATE's and Low-level duty roulette. 20-50, only doing sastasha teaches much about tanking.

    Quote Originally Posted by Zfz View Post
    Because character levels and item levels are a simplistic and visible aspect of your character's power, and it's long been an established norm in RPG to use these numbers to make players feel stronger.

    What you're asking there is perfectly valid questions, and the answer would be that levels is a base design aspect of this game, that's the only reason we have it.
    But like many base design aspects, it feels like it was only included to hit a check box on the list of things an mmo should have, like crafting. It's included, but you don't really need it.
    (0)

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