There is a reward. It's called self fulfillment and gear that's higher than the average on the server.
What on earth gives you entitlement to special treatment just because you're playing the game more than others?


Wow...i'm not sure how you could misinterpret that so badly. The achievement system I have been vouching for is to directly benefit those who don't play as much as others so that they can one day return to an old battle (under its original conditions) and earn an achievement for doing so. I even said, I feel that all players should be able to enjoy the story. Similar to other MMOs, you are going to have a player level to 50 and deactiviate their subscription till the expansion is released; reactivate and level to the new level cap, and then clear all of the vanilla content they couldn't clear before and then deactivate. I'm fine with that; but I think it would be more fun if there was ALSO an incentive to play the "vanilla" content under its original conditions.


The player who reactivates upon the release of the expansion will level up and quickly surpass the ilevel limit of the original content. That player is free to clear all of the older content with ease; but i would propose an achivement for clearing that older content under the original ilevel cap (91) and without the echo. Via an ilevel synchdown system this is easy.
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