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  1. #171
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MasamuneBranford View Post
    All I want is an achievement for defeating the game's challenges under their original conditions and then I'm happy. For turns 1 through 5 that would be defeating all turns without the use of echo and at item level 91 (easy to setup with party finder). Once all of the coils are released, there could be a unique mount or something for earning such achievement for each coil.
    The only time an achievement reward is suitable, is when you cleared a duty finder pick up group with zero people from your FC or friendlist. Anything else is easy mode and you should get an insult at best.
    (2)

  2. #172
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Malamasala View Post
    The only time an achievement reward is suitable, is when you cleared a duty finder pick up group with zero people from your FC or friendlist. Anything else is easy mode and you should get an insult at best.
    Honestly - was your response even necessary? Even in the slightest? An achievement doesn't necessarily need to be difficult; it can also relate to time invested. If you want to call Twintania easy, then so be it. I'd honestly be floored if even close to 10% of the game's subscribers have cleared it.
    (0)

  3. #173
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by abzoluut View Post
    Just change the color of the "easy mode" Coil. Don't understand why SE always wants to focus on the casual gamer. A color change is the least they could do instead of only double-nerfing Coil (assistance + everyone doing it in i85+ gear).

    We need a horizontal game, not the boring "waiting for next patch" vertical game.
    ....They're not focusing on casual gamer with this...They're making it so future new players can catch up and be in the most current up to date content.
    (0)

  4. #174
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Beetle View Post
    Probably will see level cap raise by the time Burning Wall or Coerthas is out by 2.4//2.6 patch. Should be 2015 by then.
    Uhh they have said that we should see an expansion within a year of 2.0 release. And that would be patch 3.0 so your quite a bit off on this one. Also they will likely move past coil/CT with the expansion.


    Quote Originally Posted by Rex View Post
    ....They're not focusing on casual gamer with this...They're making it so future new players can catch up and be in the most current up to date content.
    Thats what level caps are for. New players will be able to hit lvl 55/60/65/whatever THEN do coil. And if higher lvl isn't enough for them to beat it I dunno what to say it's already puggable content minus Twin.
    (0)

  5. #175
    Player
    Takinagi's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Takinagi Onetime
    World
    Tonberry
    Main Class
    Miner Lv 70
    Turn 1-5 is a good learning curve to the game. Making it easier takes away the challenge. I still enjoy completing turn 1-5 every week! I would hate to see people not experience the same challenge we did when I started. With CT and myth gear, it shouldn't take people long to be at least turn 1-4 ready. Turn 5 takes practice and dedication. It should remain that way even with turn 6-9 released. I remember looking back at FFXI days airship fight. All i wanted to do was sea with my friends which drove me to completing COP and it was the most fun I had in game. People will just expect content to become easier and the people who earned it will never be recognized for their achievement. My point is take away the challenge and the game becomes very boring!
    (0)

  6. #176
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tupsi View Post
    So what you're saying is - FFXIV is the pinnacle of balance?
    I don't see why having gear with a variety of effects is the result of a badly balanced game.

    It doesn't have to be +healing... but could be + mp regen.. or + spell speed... or effects such as adding a hot or shield, or even proccing some other effect.

    Why would that gear only exist in a badly balanced game? There has been gear like that in all kinds of games....
    (0)

  7. #177
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by ApolloGenX View Post
    I don't see why having gear with a variety of effects is the result of a badly balanced game.

    It doesn't have to be +healing... but could be + mp regen.. or + spell speed... or effects such as adding a hot or shield, or even proccing some other effect.

    Why would that gear only exist in a badly balanced game? There has been gear like that in all kinds of games....

    Agreed. Weapons with a variety of procs were always fun to acquire in EQ. Anyone who plays or once played EQ likely remembers personally carrying around (or other classes who did) different weapons for a variety of effects. No shaman? Bust out the slow proc weapons! Undead? Bust out your undead nuke proc weapons. Etc etc.

    Gives people things to chase after. Misc little items that don't make or break the game but when you do have them you think "this item is amazing!". Think of having a random piece of gear that made you immune to the debuff you get in titan HM from the jails. Do you need it? Nope a healer can just esuna/leech you but would it be a interesting little toy to have available? Sure why not plenty of people would run out and camp it.

    Hell in FF's own games its a HUGE deal. Shields with different elemental resistances for different fights. Accessories to make you immune to certain effects (death, stone, poison, etc)
    (2)
    Last edited by Zarzak; 02-04-2014 at 06:32 AM.

  8. #178
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zarzak View Post
    Agreed. Weapons with a variety of procs were always fun to acquire in EQ. Anyone who plays or once played EQ likely remembers personally carrying around (or other classes who did) different weapons for a variety of effects. No shaman? Bust out the slow proc weapons! Undead? Bust out your undead nuke proc weapons. Etc etc.

    Hell in FF's own games its a HUGE deal. Shields with different elemental resistances for different fights. Accessories to make you immune to certain effects (death, stone, poison, etc)
    Donal's BP of Mourning, 30 sec CH clicky!! Woowoo!
    (1)

  9. #179
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Also it provides lasting value in the items if they are unique/creative enough. Half the classes STILL want their epics (1.0 and/or 2.0) because these items were so well designed they kept their value despite being replaced as an equippable item.

    1.0s were released in 2000 (14 years and 19 expansions ago)
    2.0s were released in 2004 (10 years and 12 expansions ago)


    Beastlord 2.0 - still a valuable burn clicky for pet (1.0 phased out soon as better weapons were avail likely due to class's late release)
    Bard 2.0 - still valuable burn clicky for whole group (1.0 clicky wasn't replaced for many years)
    Berserker 2.0 - still valuable burn clicky (same as bst 1.0)
    Cleric 1.0 & 2.0 - valuable until they added the AA (which wasn't until like 10 years later). 2.0 still valuable as a emergency group heal.
    Druid - both epics phased out sadly
    Enchanter - both phased out 1.0 was extremely valuable for many years and 2.0 I think is still used but just not that fantastic.
    Mage - 2.0 still used
    Monk - 2.0 still valuable burn clicky
    Necro - 2.0 still EQUIPPED
    Pally - 2.0 still quite useful tanking CD
    Ranger - 1.0 still a useful slow procing weapon and 2.0 still used as a dps CD
    Rogue - 2.0 still used in burns
    Shadow knight - 2.0 still a VERY useful group buff
    Shaman - 2.0 still VERY important for group dps burns
    Wizard - epic phased out
    Warrior - 2.0 still used I believe but its pretty meh at this point
    (1)

  10. #180
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tupsi View Post
    So what you're saying is - FFXIV is the pinnacle of balance?
    Definitely more balanced than FFXI.
    (2)

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