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  1. #161
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The people who are arguing for more vertical progression, making everything accessible etc. have no right whatsoever to complain about the sad state of crafting, folks buying wins from mercs/PF excluding people who aren't fully geared and experienced, or a general lack of variety at endgame.

    All of those issues are a direct result of it. The only real requisite to content being reduced to item level and having the gear to compensate for otherwise ridiculously overpowered fights. And for what? To do it all over again in the next patch?
    (5)

  2. #162
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zumi View Post
    Personally I like vertical progression it gives me something to work for. Horizontal progression and side grades or gear thats weaker then current tier like Crystal Tower was kind of useless for me because my Paladin had all 90 gear when it came out meaning I had nothing to gain from doing it.

    Let Yoshi know there are us players who like vertical progression and enjoy working toward getting newer stronger gear.
    Horizontal progression does not necessarily mean gear would be weaker. That's bad horizontal implementation.

    If you did not know, Labyrinths of the Ancients was planned to come out before Coil did (or together with Coil) in which case it would be: hit 50 > Darklight > LotA i80 gear, one loot per week > Coil one loot per week. I fully agree that bringing it after Coil was rather pointless, good for gearing an alt though, still way too late.
    (2)

  3. #163
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Not only bringing it after coil, but keeping the lockout on it when a lot of people had already been clearing coil.

    One of my biggest gripes with this game continues to be not only the lack of endgame content, but how difficult it is to gear multiple jobs. I'm SICK AND TIRED OF BEING TOLD I CHOSE THE WRONG JOB. It's rarely said in those exact words, but that's generally what I run into every day on Excalibur. Oh, too bad so sad, you're not a tank/healer/ranged DD so no farming the gear you want on DRG, that you need to be able to consistently clear Coil and Primals. Oh and too bad you only get 1 shot at loot per turn each week, and only 1 drop from CT as well so good luck gearing your other jobs!

    The level of short-sighted design is mind boggling - it's like they learned nothing at all from XI in some respects.
    (3)

  4. #164
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Don't think Bahamuts coil is really endgame content SE wants to be kept as endgame content. Sure its hard and everything but I see them adding least 3-5 versions of it before there done with it. Don't see the final endgame to the game coming until like 2015. Just saying Bahamuts coil more like a tease. XI didnt get its endgame until RoZ which I can expect to be like this game time wise.

    Coils Areas:
    Wineport
    Hanward Hut
    Burning Wall/Drybone
    Coerthas
    Mor Dohna

    Probably will see level cap raise by the time Burning Wall or Coerthas is out by 2.4//2.6 patch. Should be 2015 by then.
    What im hoping is Mor Dohna is the Bahamuts Lab endgame content. Can basically go there now and thers large opening being blocked by crystal to Dalamud area. Samething with Burning Wall, blocked by giant crystal to the monoliph thing.

    Exp pack I dont see them going past the Eorzea Map. Basically 4-5 more field zones in Eorzea we have never seen yet. By then should have 2-3 new city states, Ishguard, Alla Migo and the other one in the west. Can expect exp pack to be alot about Dragons. Probably be more about Bahamut/Nihogg/Ishguard. Next Exp pack being off Eorzea Map around end of 2016/2017.
    (1)
    Last edited by Beetle; 02-03-2014 at 04:30 PM.

  5. #165
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    As of design choice in many ways I think XIV going the wrong way & wasting time development content which is going to be replaced quickly. They should put all there focus into making Crystal Tower open world Dungeon & keep Bahamuts Coil the way it is. They should stop developing small scale Dungeon content and if they do don't make it a raid but open world dungeon. Main reason is small party scale dungeons & crystal tower equipment is replaced quickly by each patch and also to many dungeons already out for that item level. Also development Speed is on the low side because of creating these side dungeon content.

    Bahamuts Coil least in Part 3 should be 24 man Raid content from there on out. Mainly because Crystal Tower is ment for more of casual base and useally don't have time to create 24man party & alot of problems come from using duty finder cross server with higher chance harasment players & weaker players required.

    Releasing hard/extreme mode maybe slowing the development of creating new content. Simple fix is not to release the content at the lower difficulty mode at launch of a patch. If content is too hard lower difficulty next patch. This still shouldnt be needed since difficulty is lowered with release of job adjustments,better equipment and so on.
    (2)

  6. #166
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Hvinire View Post
    Greetings everyone,

    To clarify specifically about dungeon difficulty, as the game progresses, we're planning to offer players the Echo buff to make themselves stronger in order to challenge older content, not necessarily just lowering the difficulty of the dungeon or encounter itself. Also, those who wish to complete the dungeon without assistance may remove the Echo buff.

    While there are no plans to give bonuses to those who cleared content before the addition of the Echo buff, we did submit the feedback that some of you had for more horizontal progression on rewards.
    Im fine with Echo Buff on = No Rewards from chests & no Phil or Myth. If players want access to top content sure they can get there naked.
    (1)

  7. #167
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    I'd agree to giving people who have cleared T5 a bonus, providing every person who ever did hamlet and got their original relic in 1.0 gets a unique weapon or different model than the current lolrelics.
    (2)

  8. #168
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    All I want is an achievement for defeating the game's challenges under their original conditions and then I'm happy. For turns 1 through 5 that would be defeating all turns without the use of echo and at item level 91 (easy to setup with party finder). Once all of the coils are released, there could be a unique mount or something for earning such achievement for each coil.


    I don't believe that hard content should prevent less skilled players from enjoying all of the story content. However, I believe there should be rewards that create incentive for players who are able to defeat the tough challenges (which one day might be a player who is unskilled today).
    (1)
    Last edited by MasamuneBranford; 02-04-2014 at 01:30 AM.

  9. #169
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    This. Not to mention that horizontal progression doesn't really work in a game like this unless you're willing to add gear with similar stats of the same ilvl but different textures (which, given Glamours wouldn't be a bad idea but I know some dummy-heads out there are under the delusion of getting gear with +healing potency and +refresh and +haste, which belong in poorly-balanced games like FFXI).
    So what you're saying is - FFXIV is the pinnacle of balance?
    (0)

  10. #170
    Player
    Hazanko's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Mockingbird Shindo
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Caraway View Post
    I, for one, am glad SE's doing it this way. Why? Because there's story content in them thar hills!

    But seriously, SE has locked story content behind the hardest difficulty events in the game. Now that the rewards are being outdone by something better, them making the story and the (what will be) mid-tier rewards available to players is only an increase in accessibility. This is something SE's doing that I've not seen many other games do and it's fantastic. It was one thing I was honestly upset about with EverQuest2 in that a lot of important story events happened through the raid content and I had come along to that game after the fact so couldn't really see it anymore. No worries here.
    The story content isn't that great. Also there isn't much in Coil you're missing, as far "story content" goes. Over all SE isn't doing their job properly and this is Final Fantasy 14 version 1.0 all over again.We all know what comes next.Another world ending^-^
    (0)

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